Battle is an essential element of Dragons of Atlantis. In battles, you can obtain items to train troops, resources and potentially souls if you kill an attacker's troops and you have the Spectral Ruins and Soul Reapers.
For more information about specific battles, please visit the Attacking & Defending page by clicking the link.
This page describes some of the troop requirements and their stats. Battle Mechanics have been developed through experience playing the game and are not 100% fool proof.
This is a turn-based war game and the attacker has initiative during battles. This means the attacker moves and attacks, then the defender moves and attacks, and back and forth until someone wins.
Troops of the same type perform all actions as a group. For example, if 1500 damage points were dealt to a group of Battle Dragons, each with 1500 health, each BD would absorb -1 health instead of 1 BD being slain. The reasoning behind this is to prevent troop loss virtually every battle.
Units with the highest speed move and attack first, then the next fastest troops, then the next. For example, SSDs move and attack, then the giants move and attack, then the FMs move and attack.
Troop actions progress as move then attack. A group checks to see if it has targets in range. If true, they attack. If false, they move forward the amount of units in their speed - eg an SSD would move 1000 because its speed is 1000. Now that group performs a second target check. If true, they attack. If false, then their phase ends.
Troop Research RequirementsEdit
This chart shows which researches you need to train each type of troop.
- Clr = Clairvoyance
- RD = Rapid Deployment
- WC = Weapon Calibration
- Met = Metallurgy
- Drag = Dragonry
- Lev = Levitation
- Mas = Masonry
- All = Alloys
- Agr = Agriculture
- WoC = Woodcraft
- AC = Aerial Combat
- Med = Medicine
- EC = Energy Collection
|Swift Strike Dragon||-||1||-||-||2||-||-||-||-||-||-||-|
Yellow indicate that to upgrade this researches you need one additional building (excluding Science Center) on 10th level, which needs Completion Grant .
If you want to get all researches which are needed for troops you must have min. 5 Completion Grants:
- for lvl 10 Mine > Alloys
- for lvl 10 Quarry > Masonry
- for lvl 10 Farm > Agriculture
- for lvl 10 Metalsmith > Metallurgy
- for lvl 10 Science Center > all researches on lvl 10
With every upgrade in research:
- Rapid Deployment increase 5% speed for every troop/dragons. (At level 10, Base + 50%)
- Dragonry increases 5% speed for all dragons. (At level 10, Base + 50% + RD %)
- Weapons Calibration increases 5% range of ranged troops. (Base + 50%)
- Metallurgy increases 5% attack and defense of every troop/dragon. (Base + 50%)
- Medicine increases 5% life (10% at level 10+) of every troop/dragon. (Base + 50%)
Troops Base StatsEdit
This chart represents troops base stats. Researches add upon these stats.
|Swift Strike Dragon||150:0||60||300||1000||0||100||18||5|
Melee : Ranged
Troops Stats Boosted By Level 10 Researches
Does not include boosts given from the Sanctuary. (Needs Updating)
Melee : Ranged
|Porter||1 or 2 : 0||15||90||200||0|
|Conscript||15 : 0||15||150||400||0|
|Halberdsmen||60 : 0||60||300||600||0|
|Minotaur||105 : 0||68||450||550||0|
|Longbowmen||7 or 8 : 120||45||150||500||1800|
|Swift Strike Dragon||225 : 0||90||600||2000||0|
|Battle Dragon||450 : 0||450||3000||1500||0|
|Armored Transport||7 or 8 : 0||300||1500||300||0|
|Giants||1500 : 0||600||8000||240||0|
|Fire Mirror||30 : 1800||45||3000||100||2250|
|Fangtooth||2400 : 1200||450||6000||1000||900|
|Granite Ogre||975 : 0||1500||30000||700||0|
|Lava Jaw||750 : 3000||225||2000||800||2400|
|Banshee||1050 : 0||300||5700||2700||0|
Melee : Ranged
Range shown does not account for the 500 added for the battlefield length.
Great and Elemental Dragon Stat at level 10 Edit
Keep in mind:
- The different troops types that counter each other depends on variables such as the numbers included, the damage output of the opposing troops, what is within their range (because if something is in range, they must hit it), and the highest combined life of a troop type. So determining which troop a type takes preference to can be tricky and sometimes will change based on factors individual to this particular battle.
- If you think of this as a real battle, generally speaking... attackers target the troops within their range that are the biggest threat.
The battle field is a default length of 500 units. If you add a ranged troop type, you add the range of that troop to the default length of the field (500 units) making a formula of:
(troop range with Weapon Calibration) + base battle field range (500) = total length of battle field
For example; A fire mirror with level 10 Weapons Calibration has a range of 2,250 + 500 = 2,750 unit battle field
Footnote to the above: The battle field base range has proved to not be 500 exactly. It may be between 350 and 500. However, the 500 range is still considered to be the base range in calculations for simplification.
Troops all start at the same line at the end of the battle field. However, they will move towards the enemy according to their speed as indicated on the troops' stats. So troops with high speed will get in front of the slower troops. Ranged troop move according to their speed until an enemy unit is in range, at this point... they stop moving forward and shoot. This is why the melee can act as a meatshield for the Ranged: the ranged troops aren't even moving forward, and the enemy has to cut through the melee to get to the ranged. LJs and Ogres work well as a combo.
Theoretically, there are 3 groups of troops that actively participate in battle: Speed, Melee, and Ranged. Ranged are closest to the starting line, melee are in front of the ranged (meat shield), and speed are furthest ahead.
Speed troops include SSD, BD, Venge Wryms, Banshees, and possibly Storm Drakes. If you have level 10 Rapid Deployment and Dragonry, an SSD has a speed of 2,000, a BD has a speed of 1,500, a Venge Wrym has a speed of 1,800, and a Banshee has a speed of 2,700. Speed troops are used in battle against ranged troops. When speed troops are on the attacker's side, they target other speed troops and ranged troops.
The ratio of SSD:Banshee on a Fire Mirror is 10:4. Meaning, you would only need 4 Banshees to kill a single FM, but you would need 10 SSDs to kill a single FM.
When the defender has ranged troops, speed troops are usually sent as a first wave to kill the LBMs, FMs, and LJs. When breaking down a massive defender, you MUST use FM/Giant or SSD/BD or LJ/GO with possibly some FTs and a GD mixed in to clear opposing dragons FIRST. The speed troops on your side will target enemy speed if the enemy speed is the bigger threat. Once enemy speed is clear, THEN your dragons will start killing the enemy heavy range. Once THAT's clear, THEN LBM/FT will start taking casualties. Speed troops move past melee troops and target the defending speed troops and ranged troops. BDs generally tend to target BDs, LBM, and LJs. While SSDs target all ranged troops, but LJ and LBM in particular. These troops are sent alone in a seperate wave, while the other troops (LJs, Ogres, ect.) are sent as after waves. If they are sent with other troops, range incompatibilites will cause the speed troops to be less effective than if they were sent alone.
Speed troops are not sent with ranged troops because the ranged troops extend the battlefield causing the speed troops to take more fire than they would by themselves. Ranged troops include the GD and all ED except Memphitic Serpent. Don't make the mistake of sending SSD/BD/Bans/DS/SD with the Great Dragon just because the GD is still a dragon. The exception is with the WiD and Bans. Those can be sent together. Other melee/transport troops are safe to send as long as you send enough speed troops to fight the battle as they will speed ahead of slower foot troops. This principle applies to all ranged troops including the Great and Elemental Dragons.
EDIT: LBMs are not sent with Speed, but they ARE sent with FT.
Melee troops are any that do not use a ranged attack such as Conscripts, Halberdsmen, Minotaurs, Giants, and Ogres. Fangtooths are short range troops that consequently uses ranged attacks early on in combat and switches to melee attacks as enemy troops reach them. These troops are used in combination with range troops. They move ahead of range troops, allowing the range troops to attack without being hit by opponents. If melee troops are not send with ranged troops, the ranged attackers are unable to fight effectively.
FT have higher speed and melee attack than any other melee troop type. Therefore, when using these you want to send a LBM or other high ranged troop. This extends the battlefield so the FT will have more opportunity to kill troops before reaching melee contact range. This will spread the defenders out so the FT can attack them one troop type at a time as they come into range. Until the FT is able to use its melee attack, it will use ranged attack against anything with in its range.
For example: A Fangtooth has a range of 900 (10 weapons cal), a melee attack of 2,400 (10 metallurgy), and a range attack of 1,200. So in order to make the FT act as a melee troop (which it is better at) you must send a troop with higher range than the FT. Note that most prefer to use FT as a combination of shield-ranged attackers, however.
Granite ogres in battle would be right behind fangteeth. GO's with level 10 Rapid Deployment, have a speed of 525. Melee troops would then follow behind in this order (according to speed): Halberdsmen, Minos, Consripts, and then Giants.
Ogres, FT, and Giants have very high life making them excellent at shielding ranged troops. In order for 1 LBM to kill 1 Ogre, the LBM has to hit the Ogre 188 times!
Ranged troops (FT's, LJ's, VD's, LBM, LC's, FM's) are always behind all of your other troops attacking every enemy troop within range with ranged attacks. With level 10 Weapons Calibration fangteeth have 900 range, lava jaws have 2400, venom dwellers have 1050, longbowmen have 1800, lighting cannons have 2400, and fire mirrors have 2250. They're weak against speed troops when they are used on defense, but they excel at killing speed troops (and everything else!) when they are the attackers.
Fangteeth have both a ranged and melee attack (see Melee Troops for details), but are generally used as melee troops.
If melee troops are not sent with ranged troops, the ranged troops are easily killed by the defending troops because they are unable to continue with ranged attacks once enemy troops reach them. The attacker must send enough melee troops (Ogres, FT, Giants, Minos) to shield the ranged troops, giving the ranged troops enough time to kill all the defenders.
Having a well balanced army in sufficient numbers is the key to a successful defense. If you do not have experience defending, you should ask someone that does before you attempt it. Otherwise, you may wind up losing all your troops to someone with more experience in attacking, superior troops, or a better sense of battle mechanics.
While defending, your troops "Melee/ Ranged Attack" statistic is the amount of damage your troops do. "Defense" is a factor that is added into that equation to determine that actual damage output. The wall's "Resistance Rating" is also factored in to the equation to give the overall damage done per round.
This is just some general thoughts on defense, add to it as you can.
Dragons shield ranged troops when defending against other dragons, therefore having a sufficient amount of dragons to protect your ranged troops is important if you are relying on ranged troops to do most of the damage.
- Attacking dragons usually head straight for other dragons and then to the ranged troops.
Attacking melee troops take a preference for defending speed troops, so you can use this to your advantage by drawing the attention away from your ranged troops towards the speed troops.
- Everyone picks on the dragons, attacking dragons target them as well as melee troops so they are likely to be the 1st to die in a big multi-wave battle.
Ranged troops usually start on the melee troops with the highest speed first, but will kill anything within their range if options are limited.
Ogres and giants are the beasts of defense. They have high life and defense stats which make them difficult to kill if you have sufficient numbers. Ranged troops are also neccessary to deal massive amounts of damage while the melee troops are in the forefront guarding for them.
Dragonomicon and ForumEdit
When gathering information about battle mechanics, it all comes from experience and listening to others that have experience. The smartest thing you can do is read the Dragonomicon from front to back. These guys are great and they have proven most of the theories that are commonly used throughout the game today.
The Battle Outcome page is on the forum and has 50+ pages of people discussing battle mechanics over the outcome of different battles. It is highly informative about attacking as well as defending, if you just want to learn some new information... check it out!
Everyone should check these pages out. While we try to explain things thoroughly here, if it is already explained perfectly... there is no need to mess with it.
Also you can try unofficial battle calculator, based on this wiki. It can't give you full picture, but it will demonstrate Battle mechanics basics. And sorry pals, it is in Russian, but it is simple enough to use and to understand.
Frequently Asked QuestionsEdit
Q. Why does the Great Dragon/EDs cause me to lose dragons when I send them together?
A. The Great Dragon increases the length of the battlefield because of its range, therefore the dragons have to cross a longer battlefield than they typically would without the GD included. When sent alone, the dragons are able to cross the battle field in a 1 turn and begin killing the defender's troops in 1 round. Ranged troops do not have this issue, except with the Wind Dragon.
But SSDs and Banshees are compatible with the Wind Dragon, but ranged troops are not (LBM mainly).
Q. Why do I lose ATs before I lose LBM?
A. Even thought LBM have more speed than ATs, LBM stop moving when there are enemies in range. ATs have a melee attack (for some stupid reason) and continue to move forward until they get to an enemy to kill. If you do not send enough LBM to kill all the opponents before the ATs get there, the ATs will attack and die until the LBM finish the opponents off. To fix this, send more LBM or research higher levels of Weapon Calibration and Metallurgy.
Q. Why do people send 1 of other troop types?
A. This 1 troop causes the defenders troops to either stop moving and focus on this 1 troop taking the focus off the others (as is the case with Dragons), or it adds length to the battlefield (as is the case with Ranged), or (as is the case with LBM and FT) causes the FT to act in a melee attack fashion. This all depends on what the attacker is trying to manipulate his troops to do. These troops are generally referred to as "speed bumps."
A. The Fire/Wind Dragon is not compatible with ranged troops (LBM mainly). But is compatible with Banshees (unlike the other Great and Elemental Dragons). BDs can also be used with this dragon, but the march will require more time due to their slower speed (750).
UPDATE: SSDs have proved to be no longer compatible with FD or WD.
Troops Stats and General Information
Anthropus Camps for troop amounts and battle information pertaining to Camps.
Wildernesses for troop amounts and battle information pertaining to Wilds.
Dragons for comparison information about Great and Elemental Dragon's stats.
|This page last edited|
|2013-05-20 00:42 (UTC)|