Dragons Of Atlantis Wiki
Advertisement
City


Build a mighty city to conquer Atlantis. Your city is where all your troops are housed, your resources are stored, and where your main base is located.

All troops and resources produced are automatically transferred to your city. Population is combined from your city and your Outposts.

Level 11 and up buildings have Race Specific Art.


City Builds

The way you build your city depends on the way you want to play the game as well as the time you have to devote to it. Most people agree that more garrisons is the way to go unless you have the money to spend on Rubies to buy Testronius Powder. But you will still need idle population, so you can't fill your City with ONLY garrisons... so there must be a balence. Adjust as needed to fit your playing preference.

For information on how to set your Outposts, visit the link.

Ruby Players

  • All main buildings, no Theater, no Storage Vault, when desired level of Officers' Quarters has been reached it may be nullified with no loss of function, also when all research is done you may nullify the Science Center (wait until all new Outposts are released before destroying the Science Center, as new Outposts may bring new research categories)
  • 2 level 14 Houses in City and 2 level 14 Houses in each Outpost
  • Remaining building slots are all Garrisons

The above will give enough population to have 39 level 10 resource fields in the City Field, zero buildings in the Outposts Fields, and plenty of population to train troops. The reasoning behind this is that it gives you 24 hours worth of troop queues for your City and each of your Outposts. Extra space for training camps means quicker troop training. You will learn how to protect your resources in other ways as you become a more experienced player.

Dedicated DoA'ers

  • All main buildings except Theater
  • 3-6 Houses
  • Remaining building slots are Garrisons
  • The above is assuming you have around 10 fields at level 5

The reasoning behind this, you must have enough population to build troops! And unless you start the realm and join an alliance that is well established, you have to have a few thousand extra pop for fields when you start out. If you don't have any fields, you can build less houses or just use the extra population for troops. If you are able to nullify the fields later, build less houses and more garrisons. The reason for no Theater is that you only really use it in the beginning and it is usally at the top of the list for nullifcation later on, therefore, its better to just not build it in the first place. Storage Vault is a controversial topic... some like it, some do not. I find it useful even at 10 million power, because even if I am attacked overnight I can still set some buildings to build while I get my resources back. Level 10 Vault can protect 3 million of each resource, which is more than enough to set a few buildings. Resources should be obtained mainly from attacking other players.

Weekend Warriors

  • All main buildings except Theater
  • 5-8 Houses
  • Remaining building slots are Garrisons
  • The above is assuming you have around 10 fields at level 5

The reasoning behind this, see above information, as well as... this type of player will not be online much during the week, therefore having enough population to set large troop builds is vital to growing and keeping up with other players. If you use this build in combination with the recommended build on the Outposts page, you should have enough population to set enough troops to last for a few days at a time.

Note: You can ONLY upgrade a building to level 10 if you have a Completion Grant and you can only upgrade your building to level 11 and above with an Ancestral Seal. Click the blue links for more details.

Fortress

Tower

This is the most prominent building in your City. It is used to adjust tax rates and monitor resource production.

For more information, please visit the Fortress page.


Requirements for Upgrade and Power Boost

Level Food Lumber Ore Stone Time Power
2 400 600 200 5000 30m 0s 100
3 800 1200 400 10000 1h 1m 30s 100
4 1600 2400 800 20000 2h 4m 33s 200
5 3200 4800 1600 40000 4h 12m 13s 400
6 6400 9600 3200 80000 8h 30m 45s 800
7 12800 19200 6400 160000 17h 14m 17s 1600
8 25600 38400 12800 320000 1d 10h 54m 25s 3200
9 51200 76800 25600 640000 2d 22h 41m 13s 6400
10 102400 153600 51200 1280000 5d 23h 8m 29s 12800
11 204800 307200 102400 5120000 7d 22h 13m 20s 25600

Wall

File:Wall 2.png

The Wall is used to boost your defense stats if you are under attack. Here you will select the troops that you wish to use to defend your city.

For more information, please visit the Wall page.



Requirements for Upgrade and Power Boost

Level Resistance Food Lumber Ore Stone Time Power
2 2.1 6000 3000 1000 20000 1h 0m 45s 100
3 3.15 12000 6000 2000 40000 3h 11m 36s 100
4 4.2 24000 12000 4000 80000 5h 20m 46s 200
5 5.25 48000 24000 8000 160000 7h 0m 22s 400
6 6.3 96000 48000 16000 320000 11h 21m 1s 800
7 7.35 192000 96000 32000 640000 1d 2h 31m 12s 1600
8 8.4 384000 192000 64000 1280000 1d 5h 20m 16s 3200
9 9.45 768000 384000 128000 2560000 3d 7h 47m 50s 6400
10 10.5 1536000 768000 256000 5120000 6d 6h 40m 30s 12800

Dragon Keep

Raise your City's Great Dragon by upgrading the Dragon's Keep. Nurtured with care, the Great Dragon will defend your city with devotion and ferocity. The citizens honor, love, and fear the Great Dragon.

The game starts with a level 1 Dragon Keep already built.



Requirements for Upgrade and Power Boost

Level Food Gold Lumber Ore Stone Time Power
2 800 3000 5000 1400 2400 9m 0s 100
3 1600 6000 10000 2800 4800 18m 0s 100
4 3200 12000 20000 5600 9600 48m 0s 200
5 6400 24000 40000 11200 19200 1h 36m 0s 400
6 12800 48000 80000 22400 38400 3h 12m 0s 800
7 25600 96000 160000 44800 76800 6h 24m 0s 1600
8 51200 192000 320000 89600 154600 12h 48m 0s 3200
9 102400 384000 640000 179200 307200 1d 1h 36m 0s 6400
10 204800 768000 1280000 358400 614400 2d 3h 12m 0s 12800


Level Description From Game Upkeep/Food
1 We await the arrival of our dragon 0
2 Within this Great Dragon's Egg, lies all hope for the City's survival. 0
3 The infant dragon is helpless. 200
4 The baby dragon can be led through the city to the gates. She struts and spits a little fire. 400
5 The little dragon has learned to fly at last. She was slow, but now she loves the sky. This is a great day. 600
6 The child dragon grows stronger. Her wingspan is wide for one so young, with scales like steel. She makes small circles over the city, protectively. 800
7 This young dragon grows strong and swift. She loves her city. Roaring with pride, she blasts fire, one eye always watching beyond the walls. 1000
8 This one is a great dragon. She swoops above the city on muscular wings, her scales shimmering like a rainbow. The citizens are in awe. 1,200
9 Our great dragon is as fearless and nearly as fast as the swift strikers. Her dragonfire is potent and steady. She guards the city with tenacious vigilance. 1,400
10 We have raised the best. Our Great Dragon is cunning, fast, and strong as any dragon in Atlantis. She is frightening and beautiful to behold. We love her. 1,600

Factory

Factory

The Factory uses rediscovered science to create advanced weaponry and equipment. Each upgrade also allows an additional level of Mercantilism to be researched. Each level of Mercantilism allows an additional simultaneous resource/gold trade to be made.



Requirements to Upgrade and Power Boost

Level Food Lumber Ore Stone Time Power
1 150 1500 1500 500 9m 0s 20
2 300 3000 3000 1000 18m 13s 20
3 600 6000 6000 2000 36m 54s 40
4 1200 12000 12000 4000 1h 14m 44s 80
5 2400 24000 24000 8000 2h 31m 20s 160
6 4800 48000 48000 16000 5h 6m 27s 320
7 9600 96000 96000 32000 10h 20m 34s 640
8 19200 192000 192000 64000 20h 56m 59s 1280
9 38400 384000 384000 128000 1d 18h 24m 44s 2560
10 76800 768000 768000 256000 3d 13h 53m 5s 5120

Garrisons

Garrison2

Garrisons allow you to train troops and build your Army. Every time you upgrade it, your training time will decrease. Building more Garrisons will allow you to queue more troops waiting to be trained.



Requirements to Upgrade, Benefits, and Power Boost

Level Food Lumber Ore Stone Train Power
1 250 1200 500 1500 Porters/Conscript 10
2 500 2400 1000 3000 Halberdsmen/Spies 10
3 1000 4800 2000 6000 Minotaurs 20
4 2000 9600 4000 12000 Longbowmen 40
5 4000 19200 8000 24000 Swift Strike Dragons 80
6 8000 38400 16000 48000 Armored Transports 160
7 16000 76800 32000 96000 Battle Dragons 320
8 32000 153600 64000 192000 N/A 640
9 64000 307200 128000 384000 Giants 1280
10 128000 614400 256000 768000 Fire Mirror/OP Troops 2560
11 256000 1228800 512000 1536000 5120
12 512000 2457600 1024000 3072000 10240
13 1024000 4915200 2048000 6144000 20480
14 2048000 9830400 4056000 12288000 40960

Home

Home

Your citizens must have homes to live in. Upgrading homes provides more living space and increases your Population.

For more information about Homes, please visit the Population page.



Requirements to Upgrade, Benefits, and Power Boost

Level Food Lumber Ore Stone Population Power
1 250 1200 500 1500 100 10
2 500 2400 1000 3000 300 10
3 1000 4800 2000 6000 600 20
4 2000 9600 4000 12000 1000 40
5 4000 19200 8000 24000 1500 80
6 8000 38400 16000 48000 2100 160
7 16000 76800 32000 96000 2800 320
8 32000 153600 64000 192000 3600 640
9 64000 307200 128000 384000 4500 1280
10 128000 614400 256000 768000 5500 2560
11 256000 1228800 512000 1536000 7000 5120
12 512000 2457600 1024000 3072000 8200 10240
13 1024000 4915200 2048000 6144000 9500 20480
14 2048000 9830400 4056000 12288000 40960

Metalsmith

Metallsmith

The Metalsmiths employs the latest Metallurgy for construction, armor and weapons. Metals become stronger and lighter as more advanced alloys are discovered.



Requirements to Upgrade and Power Boost

Level Food Lumber Ore Stone Time Power
1 125 1000 1200 600 3m 0s 20
2 250 2000 2400 1200 6m 4s 20
3 500 4000 4800 2400 12m 18s 40
4 1000 8000 9600 4800 24m 54s 80
5 2000 16000 19200 9600 50m 26s 160
6 4000 32000 38400 19200 1h 42m 9s 320
7 8000 64000 76800 38400 3h 26m 51s 640
8 16000 128000 153600 76800 6h 58m 53s 1280
9 32000 256000 307200 153600 14h 8m 14s 2560
10 64000 512000 614400 307200 1d 4h 37m 41s 5120

Muster Point

Muster-point

Muster Troops here to issue their marching orders. Attack enemies, reinforce units in the field or send Spies. Upgrade your Muster Point to send more units and larger units at the same time. You can send or recall troops from this building. Remember that each army also needs a General from the Officer's Quarters, unless you send it out to Spy.


Requirement to Upgrade and Power Boost

Level Food Lumber Ore Stone Time Marches Troops/March Power
1 100 600 250 2000 1m 30s 1 10,000 30
2 200 1200 500 4000 3m2s 2 20,000 30
3 400 2400 1000 8000 6m9s 3 30,000 60
4 800 4800 2000 16000 12m 27s 4 40,000 120
5 1600 9600 4000 32000 25m 13s 5 50,000 240
6 3200 19200 8000 64000 51m 4s 6 60,000 480
7 6400 38400 16000 128000 1h 43m 25s 7 70,000 960
8 12800 76800 32000 256000 3h 29m 26s 8 80,000 1920
9 25600 153600 64000 512000 7h 4m 7s 9 90,000 3840
10 51200 307200 128000 1024000 14h 18m 50s 10 100,000 7680
11 102400 614400 256000 2048000 15h 3m 32s 11 120,000 15360
12 204800 1228800 512000 4096000 1d 7h 30m 12 140,000 30720
13 409600 2457600 1024000 8192000 1d 16h 13 160,000 61440
14 816200 4915200 2048000 16384000 3d 9h 14 180,000 122880

Officers' Quarters

Officers-Quarters

In the Officers' Quarters, appoint officers to Generals. Generals command units in the field. Your most successful Generals are awarded stars, which increases the strength of their troops.



Requirements to Upgrade, Benefits, and Power Boost

Level # of Generals Food Lumber Ore Stone Time Power
1 4 400 2500 700 1200 6m 0s 30
2 5 800 5000 1400 2400 12m 9s 30
3 6 1600 10000 2800 4800 24m 36s 60
4 7 3200 20000 5600 9600 27m 41s 120
5 8 6400 40000 11200 19200 240
6 9 12800 80000 22400 38400 480
7 10 25600 160000 44800 76800 960
8 11 51200 320000 89600 153600 1920
9 12 102400 640000 179200 307200 3840
10 13 204800 1280000 358400 614400 2d 9h 15m 23s 7680
11 14 409600 2560000 716800 1228800 15360
12 15 819200 5120000 1433600 2457600 30720
13 Unlimited 1638400 10240000 2867200 4915200 61440
14 122880

Rookery

Rookery

The Rookery is where Swift Strike Dragons and Battle Dragons are raised. Upgrade your Rookery to research higher levels of Dragonry and train your Dragons faster.



Requirements to Upgrade and Power Boost

Level Food Gold Lumber Ore Stone Time Power
1 1200 800 2000 1000 800 2m 0s 20
2 2400 1600 4000 2000 1600 4m 11s 20
3 4800 3200 8000 4000 3200 8m 28s 40
4 9600 6400 16000 8000 6400 17m 9s 80
5 19200 12800 32000 16000 12800 34m 54s 160
6 38400 25600 64000 32000 25600 1h 10m 22s 320
7 76800 51200 128000 64000 51200 2h 22m 30s 640
8 153600 102400 256000 128000 102400 4h 48m 33s 1280
9 307200 204800 512000 256000 204800 9h 44m 33s 2560
10 614400 409600 1024000 512000 409600 19h 43m 18s 5120

Science Center

File:Science Center.png

Improve technologies with dedicated research in the Science Center. Increase resource production, construction techniques, and troops and dragon fighting efficiency by developing technologies. Research is done here.




Requirements to Upgrade and Power Boost

Level Food Lumber Ore Stone Time Power
1 120 2500 200 1500 8m 0s 30
2 240 5000 400 3000 16m 12s 30
3 480 10000 800 6000 32m 48s 60
4 960 20000 1600 12000 1h 5m 0s 120
5 1920 40000 3200 24000 2h 14m 31s 240
6 3840 80000 6400 48000 4h 32m 24s 480
7 7680 160000 12800 96000 6h 34m 1s 960
8 15360 320000 25600 192000 18h 37m 1s 1920
9 30720 640000 51200 384000 1d 13h 41m 59s 3840
10 61440 1280000 102400 768000 3d 4h 20m 31s 7680


Level Benefits
1 Research Agriculture, Woodcraft, Masonry and Alloys and allow Level 1 Research.
2 Research Metallurgy and allow Level 2 Research.
3 Research Clairvoyance and Levitation and allow Level 3 Research.
4 Research Dragonry and allow Level 4 Research.
5 Research Weapons Calibration and Rapid Deployment and allow Level 5 Research.
6 Research Medicine and allow Level 6 Research.
7 Allow Level 7 Research.
8 Allow Level 8 Research.
9 Allow Level 9 Research.
10 Allow Level 10 Research.

Sentinel

Sentinel

The psychic Sentinel can sense impending attacks. The higher the level of the Sentinel, the more information the Sentinel can perceive.




Requirements to Upgrade, Benefit, and Power Boost

Level Sentinel Reports Food Lumber Ore Stone Time Power
1 Enemy approaching 150 1000 300 3000 5m 0s 20
2 Spy or Attack 300 2000 600 6000 10m 7s 20
3 Knows the time of attack 600 4000 1200 12000 20m 30s 40
4 Title and Alliance of attacker 1200 8000 2400 24000 41m 31s 80
5 Strength of General 2400 16000 4800 48000 1h 24m 4s 160
6 Approx. how many troops 4800 32000 9600 96000 2h 50m 15s 320
7 Troop types 9600 64000 19200 192000 5h 44m 45s 640
8 Approx. # of troops in type 19200 128000 38400 384000 11h 38m 8s 1280
9 Exact # of troops 38400 256000 76800 768000 23h 33m 44s 2560
10 Attacker's name 76800 512000 153600 1536000 1d 23h 42m 49s 5120

Storage Vault

Storage Vault

The Storage Vault is a heavily fortified warehouse that stores Food, Lumber, Stone and Metals so your enemies cannot plunder them. The Storage Vault does not store gold. Upgraded Storage Vaults protect larger quantities of commodities.

Note: The Storage Vault does not contribute to your capacity.


Requirements to Upgrade, Benefit, and Power Boost

Level Stores Food Lumber Ore Stone Time Power
1 100k each 100 1500 300 1000 10m 0s 20
2 400k each 200 3000 600 2000 20m 15s 20
3 600k each 400 6000 1200 4000 34m 10s 40
4 800k each 800 12000 2400 8000 1h 23m 2s 80
5 1mil each 1600 24000 4800 16000 2h 48m 9s 160
6 1.2mil each 3200 48000 9600 32000 5h 40m 30s 320
7 1.4mil each 6400 96000 19200 64000 11h 29m 31s 640
8 1.7mil each 12800 192000 38400 128000 23h 16m 17s 1280
9 2mil each 25600 384000 76800 256000 1d 23h 7m 29s 2560
10 3mil each 51200 768000 153600 512000 3d 23h 25m 39s 5120

Theater

Theatre

Citizens attend the Theater to be entertained and forget their cares. This increases your city's Happiness. Happier citizens don't mind taxes as much. Every level increased in the Theater will increase citizen happiness by 2% or 3% (varies with level) which means you may then increase the amount that they are taxed by 2% or 3% and thus earn more gold per hour! This is building is only useful during the very early levels of the game.

Requirements to Upgrade

Level Happiness Increase Food Lumber Ore Stone Time Power
1 2% 300 2000 400 1000 4m 0s 30
2 4%

600

4000 800 2000 8m 6s 30
3 6% 1200 8000 1600 4000 16m 24s 60
4 8% 2400 16000 3200 8000 33m 12s 120
5 10% 4800 32000 6400 16000 1h 7m 15s 240
6 12% 9600 64000 12800 32000 2h 16m 12s 480
7 15% 19200 128000 25600 64000 3h 17m 0s 960
8 18% 38400 256000 51200 128000 1920
9 21% 76800 512000 102400 256000 3840
10 25% 153600 1024000 204800 512000 21h 12m 22s 7680
Advertisement