Troops: Giant | |
---|---|
Troop Stats | |
Melee Attack: | 1000 |
Range: | 0 |
Ranged Attack: | 0 |
Defense: | 400 |
Life: | 4000 |
Speed: | 120 |
Load: | 45 |
Power: | 9 |
Upkeep: | 100 |
"These gargantuan peoples are the product of the Ancient Ones' experiments. Giants are peaceful and kind by nature, but will gladly tear apart the enemy in return for the shelter of a friendly city." |
Giants are one of the strongest melee troops in the game, with exception of the Frost Giants and the Petrified Titans. They are mainly melee attackers made to take the damage for all your range troops. Giants are more-or less weaker versions of their cousins the Frost Giants. Due to their slow speed, they are not commonly used in marches, but, when used in large enough numbers, they can give a strong defense. See Meatwall for how to use giants in a melee+ranged troop combination.
Although they are significantly weaker in Attack, Life, and Speed, Giants provide more power than Frost Giants. This is assumed to be a miscalculation on Kabam's fault.
Training Requirements[]
- Research: Clairvoyance level 3, Metallurgy level 8
- Buildings: Factory level 7, Garrison level 9, Metalsmith level 5
- Resources (for each one): Food 4000, Idle pop. 8, Lumber 6000, Metals 1500