|Troops: Sand Strider|
|Melee Attack:||600 (750 against Dark Slayer)|
"Sand Striders are troops given additional power and training by the nomads of the highlands. These riders are the ultimate fast attack forces with capabilities to counter long and short range foes."
This beast is a Swift Strike Dragon modified by power of Anthropus Talismans and Blue Energy and controlled by a Halberdsman. Sand Striders are troops given additional power and training by the nomads of the Highlands. These riders were the ultimate fast attack forces, with capabilities to counter long and short range foes. Melee +25% against Dark Slayers.
Sand Striders are a speed melee troop when attacking, and a ranged troop when defending.
The Nomads can focus the talents of unique troops in order to create new combination. The Sand Striders are both fast and agile, allowing them to strike a multitude of targets on a battlefield, near or far. Because of their great range they have the capability to quickly attack both long and short range units. Your Halberdsmen will be trained as mounted riders of the desert and the Swift Strike Dragons will be used as the mount for the halberdsman.
These troops do not require any special troop item (see the Note) to be produced, only quantities of Blue Energy, Anthropus Talismans, 1 Halberdsmen and 1 Swift Strike Dragon for every Sand Strider.
Note that Anthropus Talisman is considered as the special troop item for Sand Strider: in reduced training requirement events, Sand Strider doesn't need any Anthropus Talisman. Blue Energy is considered as normal resource and is as other resources ten times less, passing from 75 to 8.
- Research: Energy Collection level 8
- Buildings: Rookery level 10, Training Camp level 10
- Resources: Anthropus Talisman 5, Blue Energy 75, Food 500, Halberdsman 1, Idle pop. 6, Lumber 2000, Metals 2500, Stone 2000, Swift Strike Dragon 1
- Completion Grants needed: 2 (Training Camp, Rookery)
|Page last updated: 2014-10-1 14:13 (UTC)|