Dragons Of Atlantis Wiki
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Revision as of 17:50, 30 November 2012

Sci center

All research is done in the Science Center (SC). It is important to have something researching continuously. You can set researches while the Science Center is upgrading, you just have to click the building until the window opens. Alternatively, you can click the research button on the top right side of the screen to show what you are currently researching, and click "Research".

The researches affecting resource production include Agriculture, Woodcraft, Masonry, Alloys, and Energy Collection.

The researches affecting troops /dragon performance include Rapid Deployment, Weapons Calibration, Metallurgy, Medicine, Dragonry, and Aerial Combat (Great/Elemental ONLY).

Resource Production Research

Agriculture

Food Each upgrade increases Food production by 10% (25% for level 11)

Levels Research Times Cost Requirements
1 7m 13s 500 Food; 1,000 Gold; 100 Metals Level 1 Farm and SC
2 14m 36s 1,000 Food; 2,000 Gold; 200 Metals Level 2 Farm and SC
3 29m 35s 2,000 Food; 4,000 Gold; 400 Metals Level 3 Farm and SC
4 59m 55s 4,000 Food; 8,000 Gold; 800 Metals Level 4 Farm and SC
5 2h 1m 20s 8,000 Food; 16,000 Gold; 1,600 Metals Level 5 Farm and SC
6 4h 5m 15s 16,000 Food; 32,000 Gold; 32,000 Metals Level 6 Farm and SC
7 8h 17m 36s 32,000 Food; 64,000 Gold; 6,400 Metals Level 7 Farm and SC
8 16h 47m 39s 64,000 Food; 128,000 Gold; 12,800 Metals Level 8 Farm and SC
9 1d 10h 0m 30s 256,000 Food; 512,000 Gold; 51,200 Metals Level 9 Farm and SC
10 2d 20h 52m 0s   Level 10 Farm and SC
11 3d 4h 58m 40s   Level 10 Farm and 11 SC
12 4d 0h 13m 20s   Level 12 Farm and SC

Woodcraft

Wood Each upgrade increases Lumber production by 10% (20% for level 11)

Levels Research Times Cost Requirements
1 8m 11s   Level 1 Lumbermill and SC
2 16m 34s 1,000 Lumber; 2,400 Gold; 200 Metals Level 2 Lumbermill and SC
3 33m 33s 2,000 Lumber; 4,800 Gold; 400 Metals Level 3 Lumbermill and SC
4 1hr 7m 57s 4,000 Lumber;? 9,600 Gold; 800 Metals Level 4 Lumbermill and SC
5 2hr 17m 36s 8,000 Lumber; 19,200 Gold; 1,600 Metals Level 5 Lumbermill and SC
6 4h 38m 38s 16,000 Lumber; 38,400 Gold; 3,200 Metals Level 6 Lumbermill and SC
7 9h 24m 15s 32,000 Lumber; 76,800 Gold; 6,400 Metals Level 7 Lumbermill and SC
8 19h 2m 37s   Level 8 Lumbermill and SC
9 1d 14h 33m 49s 256,000 Lumber; 614,400 Gold; 51,200 Metals Level 9 Lumbermill and SC
10 3d 6h 5m 29s Level 10 Lumbermill and SC
11 3d 15h 17m 20s   Level 10 Lumbermill and 11 SC
12 4d 13h 6m 40s   Level 12 Lumbermill and SC

Masonry

Stone Each upgrade increases Stone production by 10% (20% for level 11)

Levels Research Times Cost Requirements
1 8m 49s 500 Stone; 1,500 Gold; 200 Metals Level 1 Quarry and SC
2 17m 51s 1,000 Stone; 3,000 Gold; 400 Metals Level 2 Quarry and SC
3 36m 9s 2,000 Stone; 6,000 Gold; 800 Metals Level 3 Quarry and SC
4 1h 13m 12s 4,000 Stone; 12,000 Gold; 1,600 Metals Level 4 Quarry and SC
5 2h 28m 15s 8,000 Stone; 24,000 Gold; 3,200 Metals Level 5 Quarry and SC
6 5h 0m 12s 16,000 Stone; 48,000 Gold; 6,400 Metals Level 6 Quarry and SC
7 10h 7m 55s 32,000 Stone; 96,000 Gold; 12,800 Metals Level 7 Quarry and SC
8 20h 31m 3s   Level 8 Quarry and SC
9 1d 17h 32m 53s 256,000 Stone; 768,000 Gold; 102,400 Metals Level 9 Quarry and SC
10 3d 12h 8m 7s   Level 10 Quarry and SC
11 3d 22h 2m 40s   Level 10 Quarry and 11 SC
12 4d 21h 33m 20s   Level 12 Quarry and SC

Alloys

Met Each upgrade increases Metal production by 10% (20% for level 11)

Levels Research Times Cost Requirements
1 9m 58s 2,000 Gold, 800 Metals Level 1 Mine and SC
2 20m 10s 4,000 Gold; 1,600 Metals Level 2 Mine and SC
3 40m 52s ? 8,000 Gold; 3,200 Metals Level 3 Mine and SC
4 1hr 22m 45s ? 1,600 Gold; 6,400 Metals Level 4 Mine and SC
5 2hr 47m 35s 32,000 Gold; 12,800 Metals Level 5 Mine and SC
6 5h 39m 22s 64,000 Gold; 25,600 Metals Level 6 Mine and SC
7 11h 27m 13s   Level 7 Mine and SC
8 23h 11m 38s 512,000 Gold; 204,800 Metals Level 8 Mine and SC
9 1d 22h 58m 03s 1,024,000 Gold; 409,600 Metals Level 9 Mine and SC
10 3d 23h 6m 34s   Level 10 Mine and SC
11 4d 10h 18m 40s   Level 10 Mine and 11 SC
12 5d 12h 53h 20h   Level 12 Mine and SC

Mercantilism

Mer Each upgrade increases the maximum # of trades that can be posted in the Trading Post.

Levels Research Times Cost Requirements
1 22m 17s 800 Food; 150 Lumber; 200 Stone; 3,000 Metals; 3,500 Gold Level 1 SC, Factory and Levitation
2 45m 7s

1,600 Food; 300 Lumber; 400 Stone; 6,000 Metals; 7,000 Gold

Level 2 SC, Factory and Levitation
3 1h 31m 22s 3,200 Food; 600 Lumber; 800 Stone; 12,000 Stone; 14,000 Gold Level 3 SC, Factory and Levitation
4 3h 5m 2s   Level 4 SC, Factory and Levitation
5 6h 14m 41s   Level 5 SC, Factory and Levitation
6 12h 38m 45s   Level 6 SC, Factory and Levitation
7 1d 1h 36m 29s

102,400 Food; 384,000 Metals; 19,200 Lumber; 25,600 Stone; 448,000 Gold

Level 7 SC, Factory and Levitation
8 2d 3h 51m 23s   Level 8 SC, Factory and Levitation
9 4d 9h 0m 34s   Level 9 SC, Factory and Levitation
10 8d 20h 38m 40s   Level 10 SC, Factory and Levitation

Energy Collection

This research will only appear after you have built the Spectral Ruins.


Ene Increases Blue Energy harvest rate by 5%

Levels Research Times Cost Requirements
1 8m 0s   ?
2 16m 0s   ?
3 32m 0s

800 Food; 1,600 Lumber; 1,600 Stone; 20,000 Gold; 1,600 Metals

?
4 1h 4m 0s   ?
5 2h 8m 0s   ?
6 4h 16m 0s   ?
7 8h 32m 0s   ?
8 17h 4m 0s   ?
9 1d 10h 8m 0s 204,800 Metals; 102,400 Food; 204,800 Lumber; 204,800 Stone; 2,560,000 Gold ?
10 2d 20h 16m 0s   ?
11  5d 16h 32m 0s   Level 12 SC
12 11d 9h 4m 0s   Level 12 SC

Troop Research

Clairvoyance

Cle Report more detailed information when spying

Levels Info Gathered Research Times Cost Requirements
1 Idea of Resources 7m 0s 300 Food; 2,000 Gold Level 3 SC
2 Exact # of Resources 14m 10s 600 Food; 4,000 Gold Level 3 SC
3 Idea of Troops 28m 42s 1,200 Food; 8,000 Gold Level 3 SC
4 Exact # of Troops 58m 7s 2,400 Food; 16,000 Gold Level 4 SC
5 Type of Troops 1h 57m 42s 4.800 Food; 32,000 Gold Level 5 SC
6 Wilderness Owner 3h 58m 21s 9,600 Food; 64,000 Gold Level 6 SC
7 Idea of Researches 8h 2m 40s 19,200 Food; 128,000 Gold Level 7 SC
8 Exact Researches 16h 18m 20s 38,400 Food; 256,000 Gold Level 8 SC
9   1d 8h 59m 14s 76,800 Food; 512,000 Gold Level 9 SC
10 Last Login time/date 2d 18h 47m 57s   Level 10 SC

Rapid Deployment

Rap Each upgrade increases all Troops' marching speed by 5%

Levels Research Times Cost Requirements
1 29m 36s 600 Food; 3,000 Gold Level 4 SC
2 59m 56s 1,200 Food; 6,000 Gold Level 4 SC
3 2hr 1m 22s 2,400 Food; 12,000 Gold Level 4 SC
4 4h 5m 47s 4,800 Food; 24,000 Gold Level 4 SC
5 8h 17m 43s 9,600 Food; 48,000 Gold Level 5 SC
6 16h 47m 53s 19,200 Food; 96,000 Gold Level 6 SC
7 1d 10h 0m 59s   Level 7 SC
8 2d 20h 53m 0s   Level 8 SC
9 5d 19h 29m 21s 153,600 Food; 768,000 Gold Level 9 SC
10 11d 18h 27m 56s 307,200 Food; 1,536,000 Gold Level 10 SC
11 20d 23h 45m 4s 614,400 Food; 3,072,000 Gold Level 13 SC

Weapons Calibration

Wea Each upgrade increases ranged weapons' Reach by 5%

Levels Research Times Cost Requirements
1 39m 44s 500 Stone; 5,000 Gold; 600 Metals; 800 Lumber Level 4 Woodcraft
2 1h 20m 27s 1,000 Stone; 10,000 Gold; 1,200 Metals; 1,600 Lumber Level 4 Woodcraft
3 2h 42m 55s 2,000 Stone; 20,000 Gold; 2,400 Metals; 3,200 Lumber Level 4 Woodcraft
4 5h 29m 56s 4,000 Stone; 40,000 Gold; 4,800 Metals; 6,400 Lumber Level 4 Woodcraft
5 11h 8m 7s 8,000 Stone;  80,000 Gold; 9,600 Metals; 12,800 Lumber

Level 4 Woodcraft;Level 5 SC

6 22h 32m 56s 16,000 Stone; Gold 160,000; 19,200 Metals; 25,600 Lumber

Level 4 Woodcraft;Level 6 SC

7 1d 21h 39m 42s   Level 4 Woodcraft
8 3d 20h 27m 55s   Level 4 Woodcraft
9 7d 19h 14m 32s

128,000 Stone; 1,280,000 Gold; 153,600 Metals; 204,800 Lumber

Level 4 Woodcraft
10 15d 19h 9m 56s 256,000 Stone; 2,560,000 Gold; 307,200 Metals 409,600 Lumber Level 4 Woodcraft

Metallurgy

Meta Each upgrade increases Troops' attack and defense by 5%

Levels Research Times Cost Requirements
1 22m 17s 800 Food; 3,500 Gold; 200 Stone; 3,000 Metals; 150 Lumber
  • Alloys of equivalent level
  • Metalsmith of equivalent level
  • Garrison level 2
  • Minimum level 3 SC
2 45m 7s 1,600 Food; 7,000 Gold; 400 Stone; 6,000 Metals; 300 Lumber
3 1h 31m 22s 3,200 Food; 14,000 Gold; 800 Stone; 12,000 Metals; 600 Lumber
4 3h 5m 2s 6,400 Food; 28,000 Gold; 1,600 Stone; 24,000 Metals; 1,200 Lumber
5 6h 14m 41s 12,800 Food; 56,000 Gold; 3,200 Stone; 48,000 Metals; 2,400 Lumber
6 12h 38m 45s 25,600 Food; 112,000 Gold; 6,400 Stone; 96,000 Metals; 4,800 Lumber  
7 1d 1h 36m 29s 51,200 Food; 224,000 Gold; 12,800 Stone; 9,600 Lumber
8 2d 3h 51m 23s  
9 4d 9h 0m 34s 204,800 Food; 896,000 Gold; 51,200 Stone; 768,000 Metals; 38,400 Lumber
10 8d 20h 38m 40s  

Medicine

Medi Each upgrade increases Troops' Health by 5% (10% Lvl 11+)

Levels Research Times Cost Requirements
1 29m 36s 1,500 Food; 3,600 Gold Level 6 SC
2 59m 56s 3,000 Food; 7,200 Gold Level 6 SC
3 2hr 1m 22s 6,000 Food; 14,440 Gold Level 6 SC
4 4h 5m 47s 12,000 Food; 28,880 Gold Level 6 SC
5 8h 17m 43s 24,000 Food; 57,600 Gold Level 6 SC
6 16h 47m 53s 48,000 Food; 115,200 Gold Level 6 SC
7 1d 10h 0m 59s 96,000 Food; 230,400 Gold Level 7 SC
8 2d 20h 53m 0s   Level 8 SC
9 5d 19h 29m 21s 384,000 Food; 921,600 Gold Level 9 SC
10 11d 18h 27m 56s   Level 10 SC
11 20d 23h 45m 4s   Level 11 SC
12 11d 14h 28m 35s 1,200,000 Food; 55,296,000 Gold Level 12 SC

Dragonry

Drag Each upgrade increases BD's and SSD's Fighting Speed by 5%

Levels Research Times Cost Requirements
1 37m 2s 5,000 Gold; 2,500 Food; 1,000 Metals Level 3 SC; Level 1 Rookery
2 1h 14m 59s 10,000 Gold; 5,000 Food; 2,000 Metals Level 3 SC; Level 2 Rookery
3 2h 31m 51s 20,000 Gold; 10,000 Food; 4,000 Metals Level 3 SC; Level 3 Rookery
4 5h 7m 30s 40,000 Gold; 20,000 Food; 8,000 Metals  Level 4 SC and Rookery
5 10h 22m 43s 80,000 Gold; 40,000 Food; 16,000 Metals Level 5 SC and Rookery
6 21h 1m 0s 160,000 Gold; 80,000 Food; 32,000 Metals Level 6 SC and Rookery
7 1d 18h 33m 32s 320,000 Gold; 160,000 Food; 64,000 Metals Level 7 SC and Rookery
8 3d 14h 1m 55s   Level 8 SC and Rookery
9 7d 6h 31m 7s   Level 9 SC and Rookery
10 14d 17h 24m 0s   Level 10 SC and Rookery
11 11d 13h 46m 40s 51,200 Metal; 1,280,000 Food; 2,560,000 Gold Level 13 SC; lvl 10 Rookery

Aerial Combat

This can be researched once you have all of the Great Dragon's Armor.


Aer Each upgrade increases Great/Elemental dragons' attack abilities

Levels Research Times Cost Requirements
1 3h 0m 2,500 Food; 3,500 Gold

All 4 Pieces of Dragon Armor;

Level 8 Dragon's Keep; Level 1 Dragonry

2 5h 0m 5k Food; 7k Gold  Level 8 Dragon's Keep; Level 2 Dragonry
3 8h 0m 10k Food; 14k Gold Level 8 Dragon's Keep; Level 3 Dragonry
4 12h 0m 20k Food; 28k Gold Level 8 Dragon's Keep; Level 4 Dragonry
5 17h 0m 40k Food; 56k Gold Level 8 Dragon's Keep; Level 5 Dragonry
6 23h 0m 80k Food; 112k Gold Level 8 Dragon's Keep; Level 6 Dragonry
7 1d 22h 0m 160k Food; 224k Gold Level 8 Dragon's Keep; Level 7 Dragonry
8 3d 20h 0m 320k Food; 448k Gold Level 8 Dragon's Keep; Level 8 Dragonry
9 7d 16h 0m   Level 9 Dragon's Keep; Level 9 Dragonry
10 15d 8h 0m   Level 10 Dragon's Keep; Level 10 Dragonry
11 19d 8h 0m  2.56M Food; 3.584M Gold

Level 11 Dragon's Keep; Level 12 Science Ctr

12 23d 8h 1m 6s 5.12M Food; 7.186M Gold Level 11 Dragon's Keep, Level 12 Science Ctr

Warrior Revival

This research will only appear after you have built the Spectral Ruins.

Warr Increases the amount of souls recovered per battle for attacking troops.

Levels Revival Rate Research Times Cost Requirements
1 5-12% 3h 0m   None
2 5-15% 5h 0m   None
3 5-20% 8h 0m   None
4 10-20% 12h 0m   None
5 10-25% 17h 0m 3,200 Food; 6,400 Lumber; 3,200 Stone; 160,000 Gold; 6,400 Metals

None

6 15-25% 23h 0m   None
7 15-30% 1d 16h 0m   None
8 20-35% 3d 8h 0m   None
9 25-40% 7d 16h 0m   None
10 30-50% 15d 8h 0m   None
11   15d 8h 0m 102.400 Food; 102.400 Lumber; 204.800 Stone; 204.800 Metals; 5.120.000 Gold Science Center 13

Guardian Revival

This research will only appear after you have built the Spectral Ruins.

Guar Increases the amount of souls recovered per battle for defending troops.

Levels Revival Rate Research Times Cost Requirements
1 5-12% 3h 0m   None
2 5-15% 5h 0m   None
3 5-20% 8h 0m 800 Food; 1,600 Lumber; 800 Stone; 40,000 Gold; 1,600 Metals

None

4 10-20% 12h 0m   None
5 10-25% 17h 0m   None
6 15-25% 23h 0m   None
7 15-30% 1d 16h 0m   None
8 20-35% 3d 8h 0m   None
9 25-40% 7d 16h 0m   None
10 30-50% 15d 8h 0m   None
11   15d 8h 0m 102.400 Food; 102.400 Lumber; 204.800 Stone; 204.800 Metals; 5.120.000 Gold Science Center 13

Rationing

Rationering

Each upgrade reduces troop's upkeep with 5%.




Levels

Research Times

Cost

Requirements

1

16m 20s

800 Metals; 500 Food; 800 Lumber; 400 Stone; 10,000 Gold

SC level 13

2

32m 40s

1,600 Metals; 1,000 Food; 1,600 Lumber; 800 Stone; 20,000 Gold

SC level 13

3

1h 5m 20s

3,200 Metals; 2,000 Food; 3,200 Lumber; 1,600 Stone; 40,000 Gold

SC level 13

4

2h 10m 40s

6,400 Metals; 4,000 Food; 6,400 Lumber; 3,200 Stone; 80,000 Gold

SC level 13

5

4h 21m 20s

12,800 Metals; 8,000 Food; 12,800 Lumber; 6,400 Stone; 160,000 Gold

SC level 13

6

8h 42m 40s

25,600 Metals; 16,000 Food; 25,600 Lumber; 12,800 Stone; 320,000 Gold

SC level 13

7

17h 25m 20s

51,200 Metals; 32,000 Food; 51,200 Lumber; 25,600 Stone; 640,000 Gold

SC level 13

8

1d 10h 50m 40s

102,400 Metals; 64,000 Food; 102,400 Lumber; 51,200 Stone; 1,280,000 Gold

SC level 13

9

2d 21h 41m 20s

204,800 Metals; 128,000 Food; 204,800 Lumber; 102,400 Stone; 2,560,000 Gold

SC level 13

10

5d 19h 22m 40s

409,600 Metals; 256,000 Food; 409,600 Lumber; 204,800 Stone; 5,120,000 Gold

SC level 13

Building Research

Levitation

Lev Each upgrade increases construction speed by 10%

Levels Reduction % Research Times Cost Requirements
1 9.09% 29m 36s 5,000 Gold; 2,000 Metals; 2,000 Lumber Level 5 SC; Level 5 Woodcraft
2 16.67% 59m 56s 10,000 Gold, 4,000 Metals; 4,000 Lumber Level 5 SC; Level 5 Woodcraft
3 23.08% 2hrs 1m 22s 20,000 Gold; 8,000 Metals; 8,000 Lumber? Level 3 SC; Level 5 Woodcraft
4 28.57% 4h 5m 47s 40,000 Gold; 16,000 Metals; 16,000 Lumber Level 4 SC; Level 5 Woodcraft
5 33.33% 8h 17m 43s 80,000 Gold; 32,000 Metals; 32,000 Lumber  Level 5 SC; Level 5 Woodcraft
6 37.50% 16h 47m 53s 160,000 Gold; 64,000 Metals; 64,000 Lumber Level 6 SC; Level 5 Woodcraft
7 41.18% 1d 10h 0m 59s 320,000 Gold; 128,000 Metals; 128,000 Lumber Level 7 SC; Level 5 Woodcraft
8 44.44% 2d 20h 53m 0s

640,000 Gold; 256,000 Metals;

256, 000 Lumber

Level 8 SC; Level 5 Woodcraft
9 47.38% 5d 19h 29m 21s   Level 9 SC; Level 5 Woodcraft
10 50.00% 11d 18h 27m 56s   Level 10 SC; Level 5 Woodcraft
11   13d 3h 44m 0s    Level 11 SC; Level 5 Woodcraft
12   16d 10h 40m 0s 4.096M Metal; 4.096M Wood; 1.024Billion Gold Level 12 SC; Level 10 Woodcraft 

Total Research Times

Research Lv. 0 to 10 Day Hrs Min Sec
Agriculture 5 15 55 39
Woodcraft 6 10 08 39
Masonary 6 22 04 26
Alloys 7 19 44 10
Clairvoyance 5 11 52 13
Energy Collection 8 04 24 00
Metallurgy 17 11 44 20
Mercantalism 17 11 44 20
Rapid Deployment 23 05 33 33
Medicine 23 05 33 33
Levitation 23 05 33 33
Aerial Combat 30 20 00 00
Warrior Revival 30 20 00 00
Guardian Revival 30 20 00 00
Dragonry 30 23 15 39

Weapons Calibration

32 04 26 10

Total All Training

300 20 00 15

Suggested Sequence of Researches

This is only for the first few levels until you get the hang of the buildings associated with the researches. This is also assuming you are collecting resources from Camps which are good sources of Food and Wood early on and have 3 of each field producing Stone and Ore. Then when you are able, attacking other players for resources. The Buildings needed for each research are included in the table to provide a reference of priorities while upgrading buildings and researches.

This should be adapted to fit your needs at that time in the game, there is no such thing as the absolute walkthrough for researches due to lack of resources mainly as well as other factors such as time. Long research times should be while you are offline, while short are for when you are online.

Building Times are according to City times which vary depending on level of Levitation.

This has been confirmed. Towards the end, the researches and buildings can be switched around a lot depending on what you want to get done, so I just included the buildings and the researches to get all of the troops started. For the Full Building Sequence click the link.

Research/Building concurrently Level Time Needed Buildings/Research Needed Troops
Build and Upgrade 1 each Field 5 ---- ----  
Build Science Center 1 8m 0s ----  
Masonry 1 8m 49s Equal lvl SC + Quarry  
Woodcraft 1 8m 11s Equal lvl SC + Lumbermill  
Upgrade Science Center 2 16m 12s ----  
Alloys 1 9m 58s Equal lvl SC + Mine  
Woodcraft 2 16m 34s    
Masonry 2 17m 51s    
Science Building 3   ----  
Build Rookery 1 2m 4s ----  
Alloys 2 20m 10s    
Metalsmith 1 2m 0s ----  
Factory 1 9m 0s ----  
Woodcraft 3 33m 33s    
Science Center 5 2h 14m 31s    
Build Garrison 4 Approx 55m ----  
Woodcraft 4 1h 7m 57s    
Weapons Calibration 1 39m 44s Level 4 Woodcraft LBM
Woodcraft 5 2h 17m 36s    
Upgrade Garrison 6 ???    
Levitation 1 29m 36s Level 5 Woodcraft + Lvl 5 SC  
Levitation 2 59m 56s    
Levitation 3 2hrs 1m 22s   AT
Metallurgy 1 22m 17s Lvl 2 Gar+ Alloys & Metalsmith equal lvl Mino
Rookery 2 4m 11s ----  
Rookery 3 8m 28s ----  
Metalsmith 2 6m 4s ----  
Factory 2 18m 13s ----  
Metalsmith 3 12m 18s ----  
Rookery 4 17m 9s ----  
Metalsmith 4 24m 54s ----  
Factory 3 36m 54s ----  
Metalsmith 5 50m 26s ----  
Rookery 5 34m 54s ----  
Science Center 6 4hr 32m 24s ----  
Medicine 1 29m 36s Lvl 6 SC  
Merchantilism 1 22m 17s Factory + Levitation equal lvl  
Dragonry 1 37m 2s Lvl 3 SC + Rookery equal lvl  
Dragonry 2 1hr 14m 59s   SSD
Weapons Calibration 2 1h 20m 27s    
Metallurgy 2 45m 7s    
Medicine 2 59m 56s    
Rapid Deployment 1 29m 36s Lvl 4 SC  
Weapons Calibration 3 2h 42m 55s    
Metallurgy 3 1h 31m 22s    
Medicine 3 2h 1m 22s    
Rapid Deployment 2 59m 56s    
Dragonry 3 2hr 31m 51s   BD

Aerial Combat should be researched ASAP after you obtain all of the Great Dragon armor!