Line 1,176: | Line 1,176: | ||
| style="text-align:center;"|59m 56s |
| style="text-align:center;"|59m 56s |
||
| style="text-align:center;"|10,000 Gold, 4,000 Metals; 4,000 Lumber |
| style="text-align:center;"|10,000 Gold, 4,000 Metals; 4,000 Lumber |
||
− | | style="text-align:center;"|Level |
+ | | style="text-align:center;"|Level 5 SC; Level 5 Woodcraft |
|- |
|- |
||
| style="text-align:center;"|3 |
| style="text-align:center;"|3 |
Revision as of 17:50, 30 November 2012
All research is done in the Science Center (SC). It is important to have something researching continuously. You can set researches while the Science Center is upgrading, you just have to click the building until the window opens. Alternatively, you can click the research button on the top right side of the screen to show what you are currently researching, and click "Research".
The researches affecting resource production include Agriculture, Woodcraft, Masonry, Alloys, and Energy Collection.
The researches affecting troops /dragon performance include Rapid Deployment, Weapons Calibration, Metallurgy, Medicine, Dragonry, and Aerial Combat (Great/Elemental ONLY).
Resource Production Research
Agriculture
Each upgrade increases Food production by 10% (25% for level 11)
Levels | Research Times | Cost | Requirements |
1 | 7m 13s | 500 Food; 1,000 Gold; 100 Metals | Level 1 Farm and SC |
2 | 14m 36s | 1,000 Food; 2,000 Gold; 200 Metals | Level 2 Farm and SC |
3 | 29m 35s | 2,000 Food; 4,000 Gold; 400 Metals | Level 3 Farm and SC |
4 | 59m 55s | 4,000 Food; 8,000 Gold; 800 Metals | Level 4 Farm and SC |
5 | 2h 1m 20s | 8,000 Food; 16,000 Gold; 1,600 Metals | Level 5 Farm and SC |
6 | 4h 5m 15s | 16,000 Food; 32,000 Gold; 32,000 Metals | Level 6 Farm and SC |
7 | 8h 17m 36s | 32,000 Food; 64,000 Gold; 6,400 Metals | Level 7 Farm and SC |
8 | 16h 47m 39s | 64,000 Food; 128,000 Gold; 12,800 Metals | Level 8 Farm and SC |
9 | 1d 10h 0m 30s | 256,000 Food; 512,000 Gold; 51,200 Metals | Level 9 Farm and SC |
10 | 2d 20h 52m 0s | Level 10 Farm and SC | |
11 | 3d 4h 58m 40s | Level 10 Farm and 11 SC | |
12 | 4d 0h 13m 20s | Level 12 Farm and SC |
Woodcraft
Each upgrade increases Lumber production by 10% (20% for level 11)
Levels | Research Times | Cost | Requirements |
1 | 8m 11s | Level 1 Lumbermill and SC | |
2 | 16m 34s | 1,000 Lumber; 2,400 Gold; 200 Metals | Level 2 Lumbermill and SC |
3 | 33m 33s | 2,000 Lumber; 4,800 Gold; 400 Metals | Level 3 Lumbermill and SC |
4 | 1hr 7m 57s | 4,000 Lumber;? 9,600 Gold; 800 Metals | Level 4 Lumbermill and SC |
5 | 2hr 17m 36s | 8,000 Lumber; 19,200 Gold; 1,600 Metals | Level 5 Lumbermill and SC |
6 | 4h 38m 38s | 16,000 Lumber; 38,400 Gold; 3,200 Metals | Level 6 Lumbermill and SC |
7 | 9h 24m 15s | 32,000 Lumber; 76,800 Gold; 6,400 Metals | Level 7 Lumbermill and SC |
8 | 19h 2m 37s | Level 8 Lumbermill and SC | |
9 | 1d 14h 33m 49s | 256,000 Lumber; 614,400 Gold; 51,200 Metals | Level 9 Lumbermill and SC |
10 | 3d 6h 5m 29s | Level 10 Lumbermill and SC | |
11 | 3d 15h 17m 20s | Level 10 Lumbermill and 11 SC | |
12 | 4d 13h 6m 40s | Level 12 Lumbermill and SC |
Masonry
Each upgrade increases Stone production by 10% (20% for level 11)
Levels | Research Times | Cost | Requirements |
1 | 8m 49s | 500 Stone; 1,500 Gold; 200 Metals | Level 1 Quarry and SC |
2 | 17m 51s | 1,000 Stone; 3,000 Gold; 400 Metals | Level 2 Quarry and SC |
3 | 36m 9s | 2,000 Stone; 6,000 Gold; 800 Metals | Level 3 Quarry and SC |
4 | 1h 13m 12s | 4,000 Stone; 12,000 Gold; 1,600 Metals | Level 4 Quarry and SC |
5 | 2h 28m 15s | 8,000 Stone; 24,000 Gold; 3,200 Metals | Level 5 Quarry and SC |
6 | 5h 0m 12s | 16,000 Stone; 48,000 Gold; 6,400 Metals | Level 6 Quarry and SC |
7 | 10h 7m 55s | 32,000 Stone; 96,000 Gold; 12,800 Metals | Level 7 Quarry and SC |
8 | 20h 31m 3s | Level 8 Quarry and SC | |
9 | 1d 17h 32m 53s | 256,000 Stone; 768,000 Gold; 102,400 Metals | Level 9 Quarry and SC |
10 | 3d 12h 8m 7s | Level 10 Quarry and SC | |
11 | 3d 22h 2m 40s | Level 10 Quarry and 11 SC | |
12 | 4d 21h 33m 20s | Level 12 Quarry and SC |
Alloys
Each upgrade increases Metal production by 10% (20% for level 11)
Levels | Research Times | Cost | Requirements |
1 | 9m 58s | 2,000 Gold, 800 Metals | Level 1 Mine and SC |
2 | 20m 10s | 4,000 Gold; 1,600 Metals | Level 2 Mine and SC |
3 | 40m 52s | ? 8,000 Gold; 3,200 Metals | Level 3 Mine and SC |
4 | 1hr 22m 45s | ? 1,600 Gold; 6,400 Metals | Level 4 Mine and SC |
5 | 2hr 47m 35s | 32,000 Gold; 12,800 Metals | Level 5 Mine and SC |
6 | 5h 39m 22s | 64,000 Gold; 25,600 Metals | Level 6 Mine and SC |
7 | 11h 27m 13s | Level 7 Mine and SC | |
8 | 23h 11m 38s | 512,000 Gold; 204,800 Metals | Level 8 Mine and SC |
9 | 1d 22h 58m 03s | 1,024,000 Gold; 409,600 Metals | Level 9 Mine and SC |
10 | 3d 23h 6m 34s | Level 10 Mine and SC | |
11 | 4d 10h 18m 40s | Level 10 Mine and 11 SC | |
12 | 5d 12h 53h 20h | Level 12 Mine and SC |
Mercantilism
Each upgrade increases the maximum # of trades that can be posted in the Trading Post.
Levels | Research Times | Cost | Requirements |
1 | 22m 17s | 800 Food; 150 Lumber; 200 Stone; 3,000 Metals; 3,500 Gold | Level 1 SC, Factory and Levitation |
2 | 45m 7s |
1,600 Food; 300 Lumber; 400 Stone; 6,000 Metals; 7,000 Gold |
Level 2 SC, Factory and Levitation |
3 | 1h 31m 22s | 3,200 Food; 600 Lumber; 800 Stone; 12,000 Stone; 14,000 Gold | Level 3 SC, Factory and Levitation |
4 | 3h 5m 2s | Level 4 SC, Factory and Levitation | |
5 | 6h 14m 41s | Level 5 SC, Factory and Levitation | |
6 | 12h 38m 45s | Level 6 SC, Factory and Levitation | |
7 | 1d 1h 36m 29s |
102,400 Food; 384,000 Metals; 19,200 Lumber; 25,600 Stone; 448,000 Gold |
Level 7 SC, Factory and Levitation |
8 | 2d 3h 51m 23s | Level 8 SC, Factory and Levitation | |
9 | 4d 9h 0m 34s | Level 9 SC, Factory and Levitation | |
10 | 8d 20h 38m 40s | Level 10 SC, Factory and Levitation |
Energy Collection
This research will only appear after you have built the Spectral Ruins.
Increases Blue Energy harvest rate by 5%
Levels | Research Times | Cost | Requirements |
1 | 8m 0s | ? | |
2 | 16m 0s | ? | |
3 | 32m 0s |
800 Food; 1,600 Lumber; 1,600 Stone; 20,000 Gold; 1,600 Metals |
? |
4 | 1h 4m 0s | ? | |
5 | 2h 8m 0s | ? | |
6 | 4h 16m 0s | ? | |
7 | 8h 32m 0s | ? | |
8 | 17h 4m 0s | ? | |
9 | 1d 10h 8m 0s | 204,800 Metals; 102,400 Food; 204,800 Lumber; 204,800 Stone; 2,560,000 Gold | ? |
10 | 2d 20h 16m 0s | ? | |
11 | 5d 16h 32m 0s | Level 12 SC | |
12 | 11d 9h 4m 0s | Level 12 SC |
Troop Research
Clairvoyance
Report more detailed information when spying
Levels | Info Gathered | Research Times | Cost | Requirements |
1 | Idea of Resources | 7m 0s | 300 Food; 2,000 Gold | Level 3 SC |
2 | Exact # of Resources | 14m 10s | 600 Food; 4,000 Gold | Level 3 SC |
3 | Idea of Troops | 28m 42s | 1,200 Food; 8,000 Gold | Level 3 SC |
4 | Exact # of Troops | 58m 7s | 2,400 Food; 16,000 Gold | Level 4 SC |
5 | Type of Troops | 1h 57m 42s | 4.800 Food; 32,000 Gold | Level 5 SC |
6 | Wilderness Owner | 3h 58m 21s | 9,600 Food; 64,000 Gold | Level 6 SC |
7 | Idea of Researches | 8h 2m 40s | 19,200 Food; 128,000 Gold | Level 7 SC |
8 | Exact Researches | 16h 18m 20s | 38,400 Food; 256,000 Gold | Level 8 SC |
9 | 1d 8h 59m 14s | 76,800 Food; 512,000 Gold | Level 9 SC | |
10 | Last Login time/date | 2d 18h 47m 57s | Level 10 SC |
Rapid Deployment
Each upgrade increases all Troops' marching speed by 5%
Levels | Research Times | Cost | Requirements |
1 | 29m 36s | 600 Food; 3,000 Gold | Level 4 SC |
2 | 59m 56s | 1,200 Food; 6,000 Gold | Level 4 SC |
3 | 2hr 1m 22s | 2,400 Food; 12,000 Gold | Level 4 SC |
4 | 4h 5m 47s | 4,800 Food; 24,000 Gold | Level 4 SC |
5 | 8h 17m 43s | 9,600 Food; 48,000 Gold | Level 5 SC |
6 | 16h 47m 53s | 19,200 Food; 96,000 Gold | Level 6 SC |
7 | 1d 10h 0m 59s | Level 7 SC | |
8 | 2d 20h 53m 0s | Level 8 SC | |
9 | 5d 19h 29m 21s | 153,600 Food; 768,000 Gold | Level 9 SC |
10 | 11d 18h 27m 56s | 307,200 Food; 1,536,000 Gold | Level 10 SC |
11 | 20d 23h 45m 4s | 614,400 Food; 3,072,000 Gold | Level 13 SC |
Weapons Calibration
Each upgrade increases ranged weapons' Reach by 5%
Levels | Research Times | Cost | Requirements |
1 | 39m 44s | 500 Stone; 5,000 Gold; 600 Metals; 800 Lumber | Level 4 Woodcraft |
2 | 1h 20m 27s | 1,000 Stone; 10,000 Gold; 1,200 Metals; 1,600 Lumber | Level 4 Woodcraft |
3 | 2h 42m 55s | 2,000 Stone; 20,000 Gold; 2,400 Metals; 3,200 Lumber | Level 4 Woodcraft |
4 | 5h 29m 56s | 4,000 Stone; 40,000 Gold; 4,800 Metals; 6,400 Lumber | Level 4 Woodcraft |
5 | 11h 8m 7s | 8,000 Stone; 80,000 Gold; 9,600 Metals; 12,800 Lumber |
Level 4 Woodcraft;Level 5 SC |
6 | 22h 32m 56s | 16,000 Stone; Gold 160,000; 19,200 Metals; 25,600 Lumber |
Level 4 Woodcraft;Level 6 SC |
7 | 1d 21h 39m 42s | Level 4 Woodcraft | |
8 | 3d 20h 27m 55s | Level 4 Woodcraft | |
9 | 7d 19h 14m 32s |
128,000 Stone; 1,280,000 Gold; 153,600 Metals; 204,800 Lumber |
Level 4 Woodcraft |
10 | 15d 19h 9m 56s | 256,000 Stone; 2,560,000 Gold; 307,200 Metals 409,600 Lumber | Level 4 Woodcraft |
Metallurgy
Each upgrade increases Troops' attack and defense by 5%
Levels | Research Times | Cost | Requirements |
1 | 22m 17s | 800 Food; 3,500 Gold; 200 Stone; 3,000 Metals; 150 Lumber |
|
2 | 45m 7s | 1,600 Food; 7,000 Gold; 400 Stone; 6,000 Metals; 300 Lumber | |
3 | 1h 31m 22s | 3,200 Food; 14,000 Gold; 800 Stone; 12,000 Metals; 600 Lumber | |
4 | 3h 5m 2s | 6,400 Food; 28,000 Gold; 1,600 Stone; 24,000 Metals; 1,200 Lumber | |
5 | 6h 14m 41s | 12,800 Food; 56,000 Gold; 3,200 Stone; 48,000 Metals; 2,400 Lumber | |
6 | 12h 38m 45s | 25,600 Food; 112,000 Gold; 6,400 Stone; 96,000 Metals; 4,800 Lumber | |
7 | 1d 1h 36m 29s | 51,200 Food; 224,000 Gold; 12,800 Stone; 9,600 Lumber | |
8 | 2d 3h 51m 23s | ||
9 | 4d 9h 0m 34s | 204,800 Food; 896,000 Gold; 51,200 Stone; 768,000 Metals; 38,400 Lumber | |
10 | 8d 20h 38m 40s |
Medicine
Each upgrade increases Troops' Health by 5% (10% Lvl 11+)
Levels | Research Times | Cost | Requirements |
1 | 29m 36s | 1,500 Food; 3,600 Gold | Level 6 SC |
2 | 59m 56s | 3,000 Food; 7,200 Gold | Level 6 SC |
3 | 2hr 1m 22s | 6,000 Food; 14,440 Gold | Level 6 SC |
4 | 4h 5m 47s | 12,000 Food; 28,880 Gold | Level 6 SC |
5 | 8h 17m 43s | 24,000 Food; 57,600 Gold | Level 6 SC |
6 | 16h 47m 53s | 48,000 Food; 115,200 Gold | Level 6 SC |
7 | 1d 10h 0m 59s | 96,000 Food; 230,400 Gold | Level 7 SC |
8 | 2d 20h 53m 0s | Level 8 SC | |
9 | 5d 19h 29m 21s | 384,000 Food; 921,600 Gold | Level 9 SC |
10 | 11d 18h 27m 56s | Level 10 SC | |
11 | 20d 23h 45m 4s | Level 11 SC | |
12 | 11d 14h 28m 35s | 1,200,000 Food; 55,296,000 Gold | Level 12 SC |
Dragonry
Each upgrade increases BD's and SSD's Fighting Speed by 5%
Levels | Research Times | Cost | Requirements |
1 | 37m 2s | 5,000 Gold; 2,500 Food; 1,000 Metals | Level 3 SC; Level 1 Rookery |
2 | 1h 14m 59s | 10,000 Gold; 5,000 Food; 2,000 Metals | Level 3 SC; Level 2 Rookery |
3 | 2h 31m 51s | 20,000 Gold; 10,000 Food; 4,000 Metals | Level 3 SC; Level 3 Rookery |
4 | 5h 7m 30s | 40,000 Gold; 20,000 Food; 8,000 Metals | Level 4 SC and Rookery |
5 | 10h 22m 43s | 80,000 Gold; 40,000 Food; 16,000 Metals | Level 5 SC and Rookery |
6 | 21h 1m 0s | 160,000 Gold; 80,000 Food; 32,000 Metals | Level 6 SC and Rookery |
7 | 1d 18h 33m 32s | 320,000 Gold; 160,000 Food; 64,000 Metals | Level 7 SC and Rookery |
8 | 3d 14h 1m 55s | Level 8 SC and Rookery | |
9 | 7d 6h 31m 7s | Level 9 SC and Rookery | |
10 | 14d 17h 24m 0s | Level 10 SC and Rookery | |
11 | 11d 13h 46m 40s | 51,200 Metal; 1,280,000 Food; 2,560,000 Gold | Level 13 SC; lvl 10 Rookery |
Aerial Combat
This can be researched once you have all of the Great Dragon's Armor.
Each upgrade increases Great/Elemental dragons' attack abilities
Levels | Research Times | Cost | Requirements |
1 | 3h 0m | 2,500 Food; 3,500 Gold |
All 4 Pieces of Dragon Armor; Level 8 Dragon's Keep; Level 1 Dragonry |
2 | 5h 0m | 5k Food; 7k Gold | Level 8 Dragon's Keep; Level 2 Dragonry |
3 | 8h 0m | 10k Food; 14k Gold | Level 8 Dragon's Keep; Level 3 Dragonry |
4 | 12h 0m | 20k Food; 28k Gold | Level 8 Dragon's Keep; Level 4 Dragonry |
5 | 17h 0m | 40k Food; 56k Gold | Level 8 Dragon's Keep; Level 5 Dragonry |
6 | 23h 0m | 80k Food; 112k Gold | Level 8 Dragon's Keep; Level 6 Dragonry |
7 | 1d 22h 0m | 160k Food; 224k Gold | Level 8 Dragon's Keep; Level 7 Dragonry |
8 | 3d 20h 0m | 320k Food; 448k Gold | Level 8 Dragon's Keep; Level 8 Dragonry |
9 | 7d 16h 0m | Level 9 Dragon's Keep; Level 9 Dragonry | |
10 | 15d 8h 0m | Level 10 Dragon's Keep; Level 10 Dragonry | |
11 | 19d 8h 0m | 2.56M Food; 3.584M Gold |
Level 11 Dragon's Keep; Level 12 Science Ctr |
12 | 23d 8h 1m 6s | 5.12M Food; 7.186M Gold | Level 11 Dragon's Keep, Level 12 Science Ctr |
Warrior Revival
This research will only appear after you have built the Spectral Ruins.
Increases the amount of souls recovered per battle for attacking troops.
Levels | Revival Rate | Research Times | Cost | Requirements |
1 | 5-12% | 3h 0m | None | |
2 | 5-15% | 5h 0m | None | |
3 | 5-20% | 8h 0m | None | |
4 | 10-20% | 12h 0m | None | |
5 | 10-25% | 17h 0m | 3,200 Food; 6,400 Lumber; 3,200 Stone; 160,000 Gold; 6,400 Metals |
None |
6 | 15-25% | 23h 0m | None | |
7 | 15-30% | 1d 16h 0m | None | |
8 | 20-35% | 3d 8h 0m | None | |
9 | 25-40% | 7d 16h 0m | None | |
10 | 30-50% | 15d 8h 0m | None | |
11 | 15d 8h 0m | 102.400 Food; 102.400 Lumber; 204.800 Stone; 204.800 Metals; 5.120.000 Gold | Science Center 13 |
Guardian Revival
This research will only appear after you have built the Spectral Ruins.
Increases the amount of souls recovered per battle for defending troops.
Levels | Revival Rate | Research Times | Cost | Requirements |
1 | 5-12% | 3h 0m | None | |
2 | 5-15% | 5h 0m | None | |
3 | 5-20% | 8h 0m | 800 Food; 1,600 Lumber; 800 Stone; 40,000 Gold; 1,600 Metals |
None |
4 | 10-20% | 12h 0m | None | |
5 | 10-25% | 17h 0m | None | |
6 | 15-25% | 23h 0m | None | |
7 | 15-30% | 1d 16h 0m | None | |
8 | 20-35% | 3d 8h 0m | None | |
9 | 25-40% | 7d 16h 0m | None | |
10 | 30-50% | 15d 8h 0m | None | |
11 | 15d 8h 0m | 102.400 Food; 102.400 Lumber; 204.800 Stone; 204.800 Metals; 5.120.000 Gold | Science Center 13 |
Rationing
Each upgrade reduces troop's upkeep with 5%.
Levels |
Research Times |
Cost |
Requirements |
1 |
16m 20s |
800 Metals; 500 Food; 800 Lumber; 400 Stone; 10,000 Gold |
SC level 13 |
2 |
32m 40s |
1,600 Metals; 1,000 Food; 1,600 Lumber; 800 Stone; 20,000 Gold |
SC level 13 |
3 |
1h 5m 20s |
3,200 Metals; 2,000 Food; 3,200 Lumber; 1,600 Stone; 40,000 Gold |
SC level 13 |
4 |
2h 10m 40s |
6,400 Metals; 4,000 Food; 6,400 Lumber; 3,200 Stone; 80,000 Gold |
SC level 13 |
5 |
4h 21m 20s |
12,800 Metals; 8,000 Food; 12,800 Lumber; 6,400 Stone; 160,000 Gold |
SC level 13 |
6 |
8h 42m 40s |
25,600 Metals; 16,000 Food; 25,600 Lumber; 12,800 Stone; 320,000 Gold |
SC level 13 |
7 |
17h 25m 20s |
51,200 Metals; 32,000 Food; 51,200 Lumber; 25,600 Stone; 640,000 Gold |
SC level 13 |
8 |
1d 10h 50m 40s |
102,400 Metals; 64,000 Food; 102,400 Lumber; 51,200 Stone; 1,280,000 Gold |
SC level 13 |
9 |
2d 21h 41m 20s |
204,800 Metals; 128,000 Food; 204,800 Lumber; 102,400 Stone; 2,560,000 Gold |
SC level 13 |
10 |
5d 19h 22m 40s |
409,600 Metals; 256,000 Food; 409,600 Lumber; 204,800 Stone; 5,120,000 Gold |
SC level 13 |
Building Research
Levitation
Each upgrade increases construction speed by 10%
Levels | Reduction % | Research Times | Cost | Requirements |
1 | 9.09% | 29m 36s | 5,000 Gold; 2,000 Metals; 2,000 Lumber | Level 5 SC; Level 5 Woodcraft |
2 | 16.67% | 59m 56s | 10,000 Gold, 4,000 Metals; 4,000 Lumber | Level 5 SC; Level 5 Woodcraft |
3 | 23.08% | 2hrs 1m 22s | 20,000 Gold; 8,000 Metals; 8,000 Lumber? | Level 3 SC; Level 5 Woodcraft |
4 | 28.57% | 4h 5m 47s | 40,000 Gold; 16,000 Metals; 16,000 Lumber | Level 4 SC; Level 5 Woodcraft |
5 | 33.33% | 8h 17m 43s | 80,000 Gold; 32,000 Metals; 32,000 Lumber | Level 5 SC; Level 5 Woodcraft |
6 | 37.50% | 16h 47m 53s | 160,000 Gold; 64,000 Metals; 64,000 Lumber | Level 6 SC; Level 5 Woodcraft |
7 | 41.18% | 1d 10h 0m 59s | 320,000 Gold; 128,000 Metals; 128,000 Lumber | Level 7 SC; Level 5 Woodcraft |
8 | 44.44% | 2d 20h 53m 0s |
640,000 Gold; 256,000 Metals; 256, 000 Lumber |
Level 8 SC; Level 5 Woodcraft |
9 | 47.38% | 5d 19h 29m 21s | Level 9 SC; Level 5 Woodcraft | |
10 | 50.00% | 11d 18h 27m 56s | Level 10 SC; Level 5 Woodcraft | |
11 | 13d 3h 44m 0s | Level 11 SC; Level 5 Woodcraft | ||
12 | 16d 10h 40m 0s | 4.096M Metal; 4.096M Wood; 1.024Billion Gold | Level 12 SC; Level 10 Woodcraft |
Total Research Times
Research Lv. 0 to 10 | Day | Hrs | Min | Sec |
---|---|---|---|---|
Agriculture | 5 | 15 | 55 | 39 |
Woodcraft | 6 | 10 | 08 | 39 |
Masonary | 6 | 22 | 04 | 26 |
Alloys | 7 | 19 | 44 | 10 |
Clairvoyance | 5 | 11 | 52 | 13 |
Energy Collection | 8 | 04 | 24 | 00 |
Metallurgy | 17 | 11 | 44 | 20 |
Mercantalism | 17 | 11 | 44 | 20 |
Rapid Deployment | 23 | 05 | 33 | 33 |
Medicine | 23 | 05 | 33 | 33 |
Levitation | 23 | 05 | 33 | 33 |
Aerial Combat | 30 | 20 | 00 | 00 |
Warrior Revival | 30 | 20 | 00 | 00 |
Guardian Revival | 30 | 20 | 00 | 00 |
Dragonry | 30 | 23 | 15 | 39 |
Weapons Calibration |
32 | 04 | 26 | 10 |
Total All Training |
300 | 20 | 00 | 15 |
Suggested Sequence of Researches
This is only for the first few levels until you get the hang of the buildings associated with the researches. This is also assuming you are collecting resources from Camps which are good sources of Food and Wood early on and have 3 of each field producing Stone and Ore. Then when you are able, attacking other players for resources. The Buildings needed for each research are included in the table to provide a reference of priorities while upgrading buildings and researches.
This should be adapted to fit your needs at that time in the game, there is no such thing as the absolute walkthrough for researches due to lack of resources mainly as well as other factors such as time. Long research times should be while you are offline, while short are for when you are online.
Building Times are according to City times which vary depending on level of Levitation.
This has been confirmed. Towards the end, the researches and buildings can be switched around a lot depending on what you want to get done, so I just included the buildings and the researches to get all of the troops started. For the Full Building Sequence click the link.
Research/Building concurrently | Level | Time Needed | Buildings/Research Needed | Troops |
Build and Upgrade 1 each Field | 5 | ---- | ---- | |
Build Science Center | 1 | 8m 0s | ---- | |
Masonry | 1 | 8m 49s | Equal lvl SC + Quarry | |
Woodcraft | 1 | 8m 11s | Equal lvl SC + Lumbermill | |
Upgrade Science Center | 2 | 16m 12s | ---- | |
Alloys | 1 | 9m 58s | Equal lvl SC + Mine | |
Woodcraft | 2 | 16m 34s | ||
Masonry | 2 | 17m 51s | ||
Science Building | 3 | ---- | ||
Build Rookery | 1 | 2m 4s | ---- | |
Alloys | 2 | 20m 10s | ||
Metalsmith | 1 | 2m 0s | ---- | |
Factory | 1 | 9m 0s | ---- | |
Woodcraft | 3 | 33m 33s | ||
Science Center | 5 | 2h 14m 31s | ||
Build Garrison | 4 | Approx 55m | ---- | |
Woodcraft | 4 | 1h 7m 57s | ||
Weapons Calibration | 1 | 39m 44s | Level 4 Woodcraft | LBM |
Woodcraft | 5 | 2h 17m 36s | ||
Upgrade Garrison | 6 | ??? | ||
Levitation | 1 | 29m 36s | Level 5 Woodcraft + Lvl 5 SC | |
Levitation | 2 | 59m 56s | ||
Levitation | 3 | 2hrs 1m 22s | AT | |
Metallurgy | 1 | 22m 17s | Lvl 2 Gar+ Alloys & Metalsmith equal lvl | Mino |
Rookery | 2 | 4m 11s | ---- | |
Rookery | 3 | 8m 28s | ---- | |
Metalsmith | 2 | 6m 4s | ---- | |
Factory | 2 | 18m 13s | ---- | |
Metalsmith | 3 | 12m 18s | ---- | |
Rookery | 4 | 17m 9s | ---- | |
Metalsmith | 4 | 24m 54s | ---- | |
Factory | 3 | 36m 54s | ---- | |
Metalsmith | 5 | 50m 26s | ---- | |
Rookery | 5 | 34m 54s | ---- | |
Science Center | 6 | 4hr 32m 24s | ---- | |
Medicine | 1 | 29m 36s | Lvl 6 SC | |
Merchantilism | 1 | 22m 17s | Factory + Levitation equal lvl | |
Dragonry | 1 | 37m 2s | Lvl 3 SC + Rookery equal lvl | |
Dragonry | 2 | 1hr 14m 59s | SSD | |
Weapons Calibration | 2 | 1h 20m 27s | ||
Metallurgy | 2 | 45m 7s | ||
Medicine | 2 | 59m 56s | ||
Rapid Deployment | 1 | 29m 36s | Lvl 4 SC | |
Weapons Calibration | 3 | 2h 42m 55s | ||
Metallurgy | 3 | 1h 31m 22s | ||
Medicine | 3 | 2h 1m 22s | ||
Rapid Deployment | 2 | 59m 56s | ||
Dragonry | 3 | 2hr 31m 51s | BD |
Aerial Combat should be researched ASAP after you obtain all of the Great Dragon armor!