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What is Power? Power is earned by a player for the training of troops, constructing buildings, and upgrading those buildings in their City and Outposts. Power is also earned by completing quests.

This is a guide on how to efficiently gain power.

Theoretically, you should be able to look at a person's power and determine how strong that player's army is. However, some people build masses of beginner troops in order to appear stronger than they really are. This is called "fake power" or "fluff" in DoA terminology. Power doesn't mean anything if a large percentage of your troops are low grade soldiers.

If you lose troops during battles, you will lose the amount of power that you gained from that troop. Although, if your entire army is destroyed, you will not end up with 0 power because your buildings and completed quests also contribute a certain amount of power as well.

Power from Troops[]

LJ power

Power per troop

Every type of troop has a Power Grade listed on their Stat Chart in the Training Menu. This number is the total amount of power a single soldier will give you upon completion of its training.

To determine how much power you have from troops, look at how many of each troop type you have and multiply by the power listed on the training menu. See circled value in picture on the right.

Any power not accounted for by troops in this calulation would be power accumulated from Buildings and Quests.

Elite troops can only be trained once you get your training camp in it's specific Outpost to level 10. (Ex. Water Outpost + Training Camp Lv. 10 = Fangtooths)


Power Per Troop[]

Troop Type Power Per Troop 100,000 Troops 1mil Troops
Abyssal Ravager 100 10,000,000 100,000,000
Arctic Leviathan 15 1,500,000 15,000,000
Armored Transport 6 600,000 6,000,000
Banshee 6 600,000 6,000,000
Battle Dragon 7 700,000 7,000,000
Colossal Mite 85 8,500,000 85,000,000
Conscript 1 100,000 1,000,000
Dark Slayer 10 1,000,000 10,000,000
Dimensional Ruiner 35 3,500,000 35,000,000
Dragon Riders 80 8,000,000 80,000,000
Dragon Warrior 2,000 200,000,000 2,000,000,000
Fangtooth 10 1,000,000 10,000,000
Fire Mirror 10 1,000,000 10,000,000
Frost Giant 8 800,000 8,000,000
Giant 9 900,000 9,000,000
Granite Ogre 9 900,000 9,000,000
Halberdsman 2 200,000 2,000,000
Lava Jaw 8 800,000 8,000,000
Lighting Cannon 10 1,000,000 10,000,000
Longbowman 4 400,000 4,000,000
Minotaur 3 300,000 3,000,000
Pack Dragon 6 600,000 6,000,000
Petrified Titan 20 2,000,000 20,000,000
Porter 1 100,000 1,000,000
Sand Strider 10 1,000,000 10,000,000
[Sea Siren] 150 15,000,000 150,000,000
Shadow Stalker 50 5,000,000 50,000,000
Shaman 50 5,000,000 50,000,000
Soul Reaper 10 1,000,000 10,000,000
Spy 2 200,000 2,000,000
Steelshard Harrier 20 2,000,000 20,000,000
Storm Drake 10 1,000,000 10,000,000
Swift Strike Dragon 5 500,000 5,000,000
Thunder Golem​ 40 4,000,000 40,000,000
Venge Wyrm  10 1,000,000 10,000,000
Venom Dweller 9 900,000 9,000,000
Volt Ranger 75 7,500,000 75,000,000
War Scarab 75 7,500,000 75,000,000
Dragon Rider
Colossal Mite
Abyssal Ravager
Sea Siren
Tempest Cabal
Cyclops
Gorgon
Blood Horde
Dragon Warrior
Ice Lich
Vilethorn
Stonetalon
Volfang
200

20,000,000 200,000,000 {-


Power from City Buildings[]

Each level per Building that you upgrade adds a certain amount of power. If you have a level 10 building, the total power you have recieved from that building is the power of that level + all the previous levels OR that level's power x 2. This applies to all levels, the power is cumulative. For example: power for level 1 + level 2 + level 3 = power for a level 4 building.


Abbreviations[]

Fort = Fortress OQ = Officer's Quarters Gar = Garrison
Keep = Dragon's Keep Rook = Rookery TC = Training Camp
SC = Science Center MS = Metalsmith Mill = Lumbermill
Sent = Sentinel Fact = Factory
MP = Muster Point Vault = Storage Vault

In the Main City[]

Level Fort Keep Wall SC Sent MP OQ Rook MS Fact Vault Theater Home Gar
1 100 100 100 30 20 30 30 20 20 20 20 30 10 10
2 100 100 100 30 20 30 30 20 20 20 20 30 10 10
3 100 100 100 60 40 60 60 40 40 40 40 60 20 20
4 200 200 200 120 80 120 120 80 80 80 80 120 40 40
5 400 400 400 240 160 240 240 160 160 160 160 240 80 80
6 800 800 800 480 320 480 480 320 320 320 320 480 160 160
7 1600 1600 1600 960 640 960 960 640 640 640 640 960 320 320
8 3200 3200 3200 1920 1280 1920 1920 1280 1280 1280 1280 1920 640 640
9 6400 6400 6400 3840 2560 3840 3840 2560 2560 2560 2560 3840 1280 1280
10 12800 12800 12800 7680 5120 7680 7680 5120 5120 5120 5120 7680 2560 2560
11 25600 25600 25600 15360

10240

15360 15360 --- --- --- 10240 --- 5120 5120
12 --- 51200 51200 30720

20480

30720 30720 --- --- --- 20480 --- 10240 10240
13 --- 102400 102400 61440 40960 61440 61440 --- --- --- 40960 --- 20480 20480
14 --- 204800 204800 122880 163840 122880 122880 --- --- --- 81920 --- 40960 40960
15 --- 409,600 409600 245760 --- 245760 245760 --- --- --- 163840 --- 81920 81920
16 --- --- 819200 --- --- 983040 --- --- --- --- 327680 --- 163840 ---
17 --- --- --- --- --- 1966080 --- --- --- --- --- --- 327680 ---
18 --- --- --- --- --- 3932160 --- --- --- --- --- --- 655360 ---
19 --- --- --- --- --- 7864320 --- --- --- --- --- --- 1310720 ---
20 --- --- --- --- --- 15728640 --- --- --- --- --- 2621440
21 5242880
22 10485760
23 20971520
24 41943040
25 251.658.240 83886080
26 251.658.240 125.129.120
27 251.658.240 167.772.160
28 251.658.240 209.715.200
29 251.658.240 251.658.240
30

In the Field[]

Level Farm Mine Mill Quarry
1 4 4 4 4
2 4 4 4 4
3 8 8 8 8
4 16 16 16 16
5 32 32 32 32
6 64 64 64 64
7 128 128 128 128
8 256 256 256 256
9 512 512 512 512
10 1,024 1,024 1,024 1,024

Outpost City & Field[]

Level Keep MP Wall TC Home Silo Farm Mill Mine Quarry
1 100 100 100 10 10 10 4 4 4 4
2 100 100 100 10 10 10 8 8 8 8
3 100 100 100 20 20 20 8 8 8 8
4 200 200 200 40 40 10 16 16 16 16
5 400 400 400 80 80 40 32 32 32 32
6 800 800 800 160 160 80 64 64 64 64
7 1600 1600 1600 320 320 160 128 128 128 128
8 3200 3,200 3,200 640 640 320 256 256 256 256
9 6,400 6,400 6,400 1,280 1,280 640 512 512 512 512
10

12,800

12,800 20400 2,560 2,560 1,280 1,024 1,024 1,024

1,024

11 25,600 25,600 40800 5,120 5,120 2,560 2,048 2,048 2,048 2,048
12 61,440 51,200 10,240
13 122,180 102,400 20,480
14 245,760 204,800 40,960
15 409,600 409,600 81,920
16 1000000 983,040 819,200 163,840

Spectral Ruins[]

Level Altar Dark Portal Mausoleum Reaping Stone
1 50 250 10 4
2 50 500 10 4
3 100 1000 20 8
4 200 2000 40 16
5 400 4000 80 32
6 800 8000 160 64
7 1,600 16000 320 128
8 3,200 32000 640 256
9 6,400 64000 1,280 512
10 12,800 2,560 2,560 1,024
11
12
13
14
15
16
17
18
19
20
21
22

Skythrone[]

Level Dragon's Keep Library Cathedral''' Greenhouse Forge Academy
2 50 10 10 4 4 4
3 100 20 20 4 8 4
4 200 40 40 16 16
5 400 80 80 32 32
6 800 160 160 64 64
7 1,600 320 320 128 128
8 3,200 640 640 256 256
9 6,400 1,280 1,280 512 512
10 12,800 2,560 2,560 1,024 1,024
11
12
13
14 204,800 204,800 204,800
15 409,600 409,600
16 819,200 819,200
17 1,638,400 1,638,400
18 3,276,800 3,276,800
19 6,553,600 6,553,600
20 13,107,200 13,107,200
21 26,214,400 26,214,400 26,214,400

Steelshard Caverns[]

Level Dragon's Keep Training Camp Library Cathedral Greenhouse Depot Forge Academy
1 --- --- --- 25 25 25 --- 50
2 --- --- --- 50 50 50 --- 50
3 --- --- --- 100 100 100 --- 100
4 --- --- --- 200 200 200 --- 200
5 --- --- --- 400 400 400 400 400
6 --- --- --- 800 800 800 1,600 800
7 --- --- --- 1600 1600 3,200 ---
8 --- --- --- 3200 3200 6,400 ---
9 --- --- --- --- --- --- --- ---
10 3584 --- 25,600 --- --- --- --- ---
11 --- --- 51,200 --- --- --- --- ---
12 --- --- 102,400 --- --- --- --- ---
13 --- --- 204,800 --- --- --- --- ---
14 --- --- 409,600 --- --- --- --- ---
15 --- --- 819,200 --- --- --- --- ---
16 --- --- 1,638,400 --- --- --- --- ---
17 --- --- 3,276,800 --- --- --- --- ---
18 --- --- 4,000,000 --- --- --- --- ---
19 --- --- --- --- --- --- --- ---
20 --- --- 20,000,000 --- --- --- --- ---

Quests[]

Quest Requirements for Completion Power
Serpent's Sting Send an attack with your Mephitic Serpent 2,000
Offering to Darkness Summon a Wraith Dragon 50,000
Might of the Shadows Win a Battle with the Wraith Dragon 10,000
Power of the Dragon's Frost Send an Attack with a Frost Dragon 2,000
Train a Water Dragon Level 8 Water Dragon with All Armor 5,000
Find a Stone Dragon Egg Acquire the Stone Dragon Egg 2,000
Start a 2nd Outpost Build a 2nd Outpost 2,000
Train a Stone Dragon Level 8 Stone Dragon with All Armor 10,000
Complete the SD Armor Set Collect all 4 pieces of Stone Dragon Armor 2,000
Reinforce Outposts Build 5 level 9 TCs in OP 2 1,000
Find a Fire Dragon Egg Acquire the Fire Dragon Egg 2,000
Build a 3rd Outpost Build a 3rd Outpost 35,000
Complete the FD Armor Set Collect all 4 pieces of Fire Dragon Armor 2,000
The Wind Dragon Acquire the Wind Dragon Egg 2,000
The Outpost of Wind Build the Wind Outpost 35,000
Arm Your Wind Dragon Collect all 4 pieces of Wind Dragon Armor 2,000
Prepare a Wind Dragon for Battle Level 8 Wind Dragon with All Armor 10,000
Elemental Dragon Lord Level 8 Water, Stone, Fire, & Wind Dragons 40,000
Dark Lord Build a Spectral Ruin 10,000
Find a Frost Dragon Egg Acquire Frost Dragon Egg 2,000
The Outpost of Frost Build the Frost Outpost 35,000
Great Dragon Attack Send an Attack that involves the Great Dragon 500
Improve Officers' Quarters Upgrade the Officers' Quarters to Level 11 1,000
The Dark Arts II Research Guardian Research 10,000
Start Farming Build a Level 1 Farm 10
Start Logging Build a Level 1 Lumbermill 10
Start Mining Build a Level 1 Mine 10
Start Quarrying Build a Level 1 Quarry 10
Increase Quarrying Build 3 Quarries 10
Grow Population Get a Population of 250 10
Grow Population Get a Population of 500 20
Grow Population Get a Population of 1000 100
Grow Population Get a Population of 5000

Battle art[]

Level without familiar with familiar
1 0 0
2 3,906 4,883
3 3,907 4,883
4 7,812 9,765
5 15,625 19,532
6 31,250 39,062
7 62,500 78,125
8 125,000 156,250
9 250,000 312,500
10 500,000 625,000
11 1,500,000 1,875,000
12 2,500,000 3,125,000
13 3,000,000 3,750,000
14 3,400,000 4,250,000
15 2,100,000 2,625,000

Total power gain for upgrading one of the 1st two battle arts from 0 to 10 is 1,000,000. Total power gain for upgrading the 3rd battle art from 0 to 10 is 1,250,000. You must activate the dragon's familiar before you can begin upgrading the 3rd battle art.

No power is awarded for unlocking familiars.

Power Builds[]

Typically there are 2 types of builds a player can choose from.  The first being a classic * TC heavy build mostly used by non ruby players and the second being a Population heavy build used mostly by ruby players. As the game has changed more players have adapted to the Population heavy build to help assist them in tourney rankings .

Population Heavy Description The population heavy build is exactly what it sounds like. It’s the build style that allows you to gain more population for training. This style focuses on buildings homes and limiting the number of garrisons/training camps. The purpose of this build style is to better prepare you for Kabam competitions and battle. How’s that? Simple. The more troops you can make at once, the more power you gain from one queue, which means fewer queues which saves valuable speeds (yay!). This also means you’ll have more troops on hand for battle which goes directly toward your growth as a player and the purpose of the game. Ruby Package Required:-Optional.

Stage 1 of Build[]

The first step in this build is in your city. We recommend only building one garrison as training times in city are slow and level 16 and 17 homes in city give a nice little march boost. Build one of each required building, one garrison and fill the rest of the spots with homes. Level the garrison up to 7 for LBM and spies and when you have time, get it up to 8 or 9 so the training times won’t be abysmal at the beginning. In general, don’t worry about slow training times as that’s what Testronius items (especially infusions) are for and you’ll almost never train in your city anyway once you have your OPs. Having more homes gives more population which allows you to make more troops at once. The effect of this is two-fold. First, it allows you to grow at a faster rate (power-wise and troops-wise). Although the troops take longer to train, it’ll pay off in the end when you have all the troops you need for various tasks in the game (i.e. enough Longbowman (LBM) to wave for eggs and armour and enough Lava Jaws (LJ’s) to hit a level 11 camp when your research is up to snuff). Second, more troops in one queue means more power per queue which means fewer queues which saves speeds when doing power challenges and bracketed tournaments. If you’re in a good alliance with some high powered players then resources won’t be a problem and you should just build one of each field building for research purposes. If you’re going at it alone, the task is tougher at the beginning so you may want to build a storage vault and perhaps a few farms in your field to help curb the food production (not too many though since they take away from your population). You can always null them later when you have plenty of food and a decent level of rationing. Also when you get to an advanced stage of the game, you can always farm level 11 camps to get a large amount of food quickly. Homes build pretty quickly compared to other buildings so levelling them up shouldn’t take that long and for this build, getting all homes to level 9 is the highest priority once everything is in place. This way you can get maximum population for queuing troops to stimulate growth. The required buildings are the same as in the classic build with storage vault and theatre being optional.


Stage 2 of Build[]

Many experienced players say don’t build a theatre because you can keep your tax rate at zero and have all your population and then spike it to 50% when troops are queued up. That works pretty well but there is an advantage to having a theatre. It allows you to keep a steady tax rate of 20% to generate gold while retaining all of your population. Gold is a very important resource and is essential for training the “untrainable troops” so having a steady gold income can prove advantageous in that situation. The more you generate, the less you have to hunt down gold glitches for. Of course doing this is completely optional but it has its advantages. In later game, the gold you are able to generate will be next to nothing compared to the billions(or trillions) of resources you can get from gliches.

Stage 3 of Build[]

Setup for your outposts is generally the same as city with some variation to account for the different functions of the different Outposts. There are 27 spots in your outpost with 1 muster point and 1 silo. The silo holds resources that you produce in your Outposts. Since we advise you not to build resource sites in your outposts, you will not need any silos in your Ops. We recommend using a Mass Nullifier on your silos in all Outposts. This will give you 28 slots to build on. Since this is about having maximum population, we will focus primarily on having mostly homes in your outposts with a few exceptions.

Water OP[]

Fangtooth’s are one of the first elite troops you can build with lower level research. They are an excellent troop in combat and they train relatively fast so we recommend only putting 6-8 Training Camps in this outpost and making the rest homes.

This outpost is also used to train Artic Leviathan. which takes much more time to train.

Stone OP[]

Granite Ogres are one of the most important troops in the game and since you’ll need large numbers of them and they take a while to train, we recommend putting 8-10 Training Camps in this OP and leaving the rest of the spots for homes.

Fire OP[]

Lava Jaws are the MOST IMPORTANT elite troop in the game, especially at the beginner stage. Like fangtooth’s, they train fairly quickly but since a large number of them is necessary for fast growth, we recommend putting 10-12 TC’s in the Fire OP. Don’t go overboard on TC’s here because this is still a population heavy build.

This outpost is also used to train Shadow Stalkers. which takes much more time to train.

Wind OP[]

Banshees are a great speed troop for farming camps and pretty useful in combat because of their high speed. They take a while to train but they’re not very good power builders so we recommend keeping the TC’s down to the same number you put in your Water OP (i.e. 6-8). Tip for power building: Battle Dragons are an excellent troop for power building and combat. They may seem slower than Banshees on the surface but Dragonry research makes them slightly faster. They’re nice for absorbing damage and they’re 7 power for 6 pop which is better than the 6-6 ratio of Banshees.

Ice OP[]

Frost Giants are by far the best elite power builder in the game and they’re very handy to have around for walling and Soul Reapers are extremely important for growth as they allow you to revive large amounts of troops in your Spectral Ruins. For this reason, we recommend putting 10-12 TC’s in this OP to help curb the long training times that frostiest and reapers have.

Sunken Temple OP[]

Venom Dwellers are an underrated troop in combat and more importantly, they’re the second best elite power builder in the game. They do take a while to train but they’re not as important as Lava Jaws (LJ’s), Frost Giants (FG’s) and Soul Reapers (SR’s) so 6-8 TC’s in here should be good enough.

Gaea Spring OP[]

Petrified Titans are extremely useful to have around for walling but they’re slower than molasses to train and having more TC’s doesn’t change that. They take 30 minutes per Titan to train and there’s nothing you can do about it. They also require gold and Blue Energy to train as well as 14 pop so training them isn’t practical. They’re very easy to clone in large numbers so we recommend only putting one TC in here and filling the rest of the spots with homes to further increase your population.

Solarian Highlands OP[]

Sand Striders are pretty useful to have around but they take Blue Energy and Anthropus Talismans to train so it’s easier just to clone them. Homes in the Solarian Highlands give 1.5x idle pop so this should be the primary place to build homes. As with Gaea, we recommend only putting one TC in Solarian to give you the maximum population for training troops.

Cliffs of Chronos OP[]

Remember in the beginning when we said not to worry about slow training times? Well here’s why. Since drops on elite items from camps are too low to sustain training them for challenges and tournaments, most of what you train for power contests is what most players call “fluff”. Basically this means Conscripts, Spies, Halberdsmen, and Minotaur’s. Many players include Swift Strike Dragons and Battle Dragons in that list but they are more useful than the other fluff troops. They can be very useful against camps when you are not able to train lava jaws. This OP is also where you train the “untrainable troops” because it’s faster than training them in your city. Therefore, we recommend filling all 27 spots in this OP with Training Camps(27 because there is 2 less spots in the cliffs of chronos than in other outposts). This helps make up for the slow training times in other Outposts and expedites training for power contests since this is where you will train most of your troops for those contests. HOWEVER, later in the game, you will not need to build a lot of training camps, You will have a lot of testronius items, and one or a few training camps can suffice.

Spectral Ruins[]

The last outpost that needs attention is the Spectral Ruins. Since training times will be slow for elites in this build, you will want to revive large batches of elites on a regular basis. To accomplish this, you will need a large amount of storage space in the form of Mausoleums. We recommend building 15 Mausoleums and 10 Dark Portals for a good balance between revival time and storage space. Note that Mausoleums are like homes in that they don’t take that long to upgrade while Dark Portals take a significant amount of time to upgrade, especially at the higher levels. Note that in later game, when you have a lot of dark testronius items, you only need one dark portal.

Stage 4 of Build[]

Once you’ve laid the foundation for this build as outlined above, the goals should be to focus on getting homes upgraded and research going. How convenient that you can do both at the same time. Since homes and low level research don’t take very long, it’s best to do that when you’re online and save the upgrades that take a while for when you’re going to be offline for a while. Levitation research decreases build time which proves useful for the upgrade fury that happens once everything’s been built. There’s also a Levitation boost in Sanctuary that can be used to augment the research boost and can be obtained through breeding.

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Page last updated: 2024-03-19 11:25 (UTC)
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