While training troops, I'm sure you noticed a troop called Spy, but you may not know how to use them. On this page you can find anything and everything you need to know about Spies, Clairvoyance, and sentinels.
When spying other players, you do not have to include a general in the march. This is the only time they will obtain intel. If sent as an attack, they require a general, will fight as any other troop would, and can be defeated as any other troop would be. The higher your clairvoyance, the more information you will collect. When hunting for resources or walls, food is of little importance to consider due to rations being easily obtained from Anthropus camps.
- Go to the player's City, Outpost or Wilderness on the map
- Click "Spy"
- Select one Spy (only one is needed), although the more spies you use the better- as you have a higher chance of being victorious.
If this one Spy dies, this means that the other player is defending with Spies. You will need more than 10x the enemy's spies to win without losses. See below Spy report.
If your Spy/Spies are not defeated, you will be able to see:
- (Exact) Number of Resources (minus Gold) City or Outpost
- (Exact) Number of Troops defending City or Outpost
- Owner of Wilderness
- (Exact) Number of Researches City
- Last Login Time/Date City
The actual amount of information you will receive depends on the level of Clairvoyance you had researched at the time you obtained the Spy Report. The information is listed in order of required research.
Must have a level 3 Science Center to begin researching Clairvoyance.
Informations about info which are gathered on every clairvoyance level[]
Level | Info Gathered | Research Time | SC Level | Food | Gold |
1 | Idea of Resources | 7m 0s | 3 | ||
2 | Exact # of Resources | 14m 10s | 3 | ||
3 | Idea of Troops | 28m 42s | 3 | 1200 | 8000 |
4 | Exact # of Troops | 58m 7s | 4 | 2400 | 16000 |
5 | Type of troops | 1h 57m 42s | 5 | 4800 | 32000 |
6 | Wilderness Owner | 3h 58m 21s | 6 | 9600 | 64000 |
7 | Idea of Researches | 8h 2m 40s | 7 | 128000 | |
8 | Exact Researches | 16h 18m 20s | 8 | ||
9 | Exact # of Gold | 1d 8h 59m 14s | 9 | 76800 | 512000 |
10 | Last Login time/date | 2d 18h 47m 57s | 10 |
What determines how much information I get when I am spied or attacked?[]
This depends on the level of your Sentinel in your City. If you have a level 1 Sentinel you will not receive much information about the attacker and the information you receive can be vague or erroneous.
If your Outposts are spied or attacked, you will receive an empty warning, followed by a Battle Report unless you have a level 11 Sentinel. This is why it is not a good idea to leave troops stationed in your Outposts for long periods of time.
Sentinel Requirements for Upgrade, Benefits, and Time for Upgrade
Level | Sentinel Reports | Food | Lumber | Ore | Stone | Time | Power |
1 | Enemy approaching | 150 | 1000 | 300 | 3000 | 20 | |
2 | Spy or Attack | 300 | 2000 | 600 | 6000 | 10m 7s | 20 |
3 | Knows the time of attack | 600 | 4000 | 1200 | 12000 | 20m 30s | 40 |
4 | Title and Tribe of attacker | 1200 | 8000 | 2400 | 24000 | 41m 31s | 80 |
5 | Strength of General | 2400 | 16000 | 4800 | 48000 | 1h 24m 4s | 160 |
6 | Approx. how many troops | 4800 | 32000 | 9600 | 96000 | 2h 50m 15s | 320 |
7 | Troop types | 9600 | 64000 | 19200 | 192000 | 5h 44m 45s | 640 |
8 | Approx. # of troops in type | 19200 | 128000 | 38400 | 384000 | 11h 38m 8s | 1280 |
9 | Exact # of troops | 38400 | 256000 | 76800 | 768000 | 23h 33m 44s | 2560 |
10 | Attacker's name | 76800 | 512000 | 153600 | 1536000 | 1d 23h 42m 49s |
5120 |
11 Warns of attack sent to outpost 153,600 1024000 307200 3,072,000 3d 23h 25m 38s 10240
What is shown on the Spy Reports?[]
Page last updated: 2024-04-19 11:37 (UTC) |
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