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Revision as of 08:51, 28 June 2015
THIS PAGE IS UNDER CONSTRUCTION
You may access the Forge in your City by clicking on the volcanic cave in the mountainside or the “Forge” button at the top of your game screen. Once in the Forge, you will be presented with two options that you must hover over and click to select: Adventurers and the Forge itself.
Hephaestus' Forge
Hephaestus has opened a portal to his blacksmithing station in the mountainside of your First City and you can now take advantage of his legendary skills to strengthen your kingdom! Using the ingredients gathered by your Adventurers, he can craft weapons, armor, accessories, and other ingredients that can be equipped onto and used by your troops to increase their stats.
There are 4 key components to forging; Hephaestus and his Hammer, Recipes, Ingredients, and Equipment. Hephaestus' Hammer is used to craft equipment and advanced ingredients. Each piece of equipment and advanced ingredient requires a recipe to be crafted. Each recipe requires ingredients which are obtained either by the Adventurers or by crafting.
Hephaestus
Hephaestus plays the role of the blacksmith in the Forge. His section of the screen displays his current level and its experience progress, the status and strength of his hammer, and the option to repair his hammer.
Leveling up Hephaestus: Initially some items may be too advanced for Hephaestus. These will require Hephaestus to gain experience and level up before he is able to craft these recipes. With each successful forge, Hephaestus gains experience. Leveling up Hephaestus will increase the damage capacity of his hammer, increase the odds in which Hephaestus will forge strong pieces of equipment, and reduce the risk of a failed forge. Refer to the table below to for the chances at strong equipment.
Hammer Status: Crafting recipes and upgrading equipment will deal damage to Hephaestus’ hammer regardless of whether the forge was successful or not. Lower level recipes deal a small amount of damage while high level recipes deal a large amount of damage. If you attempt to make a recipe that will deal more damage than the hammer has the capacity for, Hephaestus will not allow the forge to happen.
Repairing the Hammer: At any time you may repair Hephaestus’ hammer. The amount of time it takes to repair the hammer depends on the strength of the hammer. While the hammer is being repaired, Hephaestus cannot forge or upgrade items. You may speed through this process by selecting “Speed” and choosing which Speed Up item you wish to use.
Hephaestus' Stats
Level | Exp. Req. | Hammer Health | Common Equips. |
Uncommon Equips. |
Rare Equips. | Super Rare Equips. | Hammer Repair Time |
---|---|---|---|---|---|---|---|
0 | 0 | 5 | Strong: 5% Normal: 20% Weak: 30% Fail: 45% | Strong:
1.5% Normal: 6.5% Weak: 10% Fail: 82% |
Normal: 3.33% Weak: 5% Fail: 90.83% | Normal: 2.5% Weak: 2.5% Fail: 94.5% | 30 Minutes |
1 | 10 | 10 | Strong: 5% Normal: 20% Weak: 30% Fail: 45% | Strong:
1.5% Normal: 6.5% Weak: 10% Fail: 82% |
Normal: 3.33% Weak: 5% Fail: 90.83% | Normal: 2.5% Weak: 2.5% Fail: 94.5% | 30 Minutes |
2 | 50 | 20 | Strong: 10% Normal: 40% Weak: 50% | Strong: 3% Normal: 13% Weak: 20% Fail: 64% | Strong: 1.67% Normal: 6.67% Weak: 10% Fail: 81.67% | Strong: 1% Normal: 5% Weak: 5% Fail: 89% | 30 Minutes |
3 | 150 | 30 | Strong: 15% Normal: 60% Weak: 25% | Strong: 4.5% Normal: 19.5% Weak: 30% Fail: 46% | Strong: 2.5% Normal: 10% Weak: 15% Fail: 72.5% | Strong: 1.5% Normal: 7.5% Weak: 7.5% Fail: 83.5% | 30 Minutes |
4 | 300 | 40 | Strong: 20% Normal: 80% | Strong: 6% Normal: 26% Weak: 40% Fail: 28% | Strong: 3.33% Normal: 13.33% Weak: 20% Fail: 63.33% | 30 Minutes | |
5 | 500 | 50 | Strong:
25% Normal: 75% |
Strong: 7.5% Normal: 32.5% Weak: 50% Fail: 10% | Strong: 4.17% Normal: 16.67% Weak: 25% Fail: 54.17% | Strong: 2.5% Normal: 16.5% Weak: 12.5% Fail: 72.5% | 30 Minutes |
6 | 1000 | 65 | Strong: 30%
Normal: 75% |
Strong: 9%
Normal: 39% Weak: 52% |
Strong: 5%
Normal: 20% Weak: 30% Fail: 45% |
Strong: 3%
Normal: 15% Weak: 15% Fail: 67% |
30 Minutes |
7 | 2500 | 80 | Normal:
65% Strong: 35% |
Stong:
10.5% Normal: 45.5% Weak: 44% |
Strong: 5.83% Normal: 23.33% Weak: 35% Fail: 35.83% | Strong:
3.5% Normal: 17.5% Weak: 17.5% Fail: 61.5% |
30 Minutes |
8 | 5000 | 95 | Strong: 40% Normal: 60% |
Strong: 12% Normal: 52% Weak: 36% |
Strong: 6.67% Normal: 26.67% Weak: 40% Fail: 26.67% |
Strong: 4% Normal: 20% Weak: 20% Fail: 56% | 30 Minutes |
9 | 10000 | 110 | Strong: 45% Normal: 55% | Strong: 13.5% Normal: 58.5% Weak: 28% | Strong: 7.5% Normal: 30% Weak: 45% Fail: 17.5% | Strong: 4.5% Normal: 22.5% Weak: 22.5% Fail: 50.5% | 30 Minutes |
10 | 20000 | 125 |
Strong: 50% Normal: 50% |
Strong: 15% Normal: 65% Weak: 20% | Strong: 8.33% Normal: 33.33% Weak: 50% Fail: 8.33% | Strong: 5% Normal: 25% Weak: 25% Fail: 45% | 30 Minutes |
Recipes
Recipes can be found in the Recipes tab, which lists all the available things that can be crafted. You can use the search bar in order to find a specific recipe. The list of recipes can be arranged by alphabetical name or type of recipe (ingredient or equipment). They are used to make Equipment or advanced ingredients. There are currently 79 recipes for equipment and 27 recipes for advanced ingredients.
Ingredients
All recipes require ingredients. Some ingredients can only be found by the adventurers and are listed below. Using these ingredients you can further craft more ingredients and equipment.
Icon | Name | Location |
---|---|---|
Cracked Cog | Scouting the Anthropus
Keeping the Peace | |
Elemental Air | Keeping the Peace
Collect Information on the Waste Defeat a Challenger Find a Cassandra | |
Elemental Earth | Keeping the Peace
Collect Information on the Waste Defeat a Challenger Find a Cassandra | |
Elemental Fire | Keeping the Peace
Collect Information on the Waste Defeat a Challenger Find a Cassandra | |
Elemental Spirit | Keeping the Peace
Collect Information on the Waste Defeat a Challenger Find a Cassandra | |
Elemental Water | Keeping the Peace
Collect Information on the Waste Defeat a Challenger Find a Cassandra | |
Fragile Scale | Scouting the Anthropus
Keeping the Peace | |
Iron Dust | Scouting the Anthropus
Keeping the Peace | |
Metamorphic Stone | Defend the Villagers | |
Millennium Seed | Seek the Millennium Seed | |
Ruby Relic | Mountain of Treasures | |
Tattered Hide | Scouting the Anthropus
Keeping the Peace | |
Transmutation Stone | Defeat a Challenger
Find a Cassandra Protect Dragon Eggs Defeat a Thanatos Venture into the Moral Mire Search The Shadows | |
True Life | Defeat Thanatos
Search The Shadows | |
True Chaos | Defeat Thanatos | |
True Darkness | Defeat Thanatos
Search The Shadows | |
True Time | Defeat Thanatos
Search The Shadows | |
Shadow Orb | Search The Shadows | |
Golden Wheat | Mountain of Treasures |
In general experience granted to Hephaestus for crafting is
- +1 for Common
- +3 for Uncommon
- +5 for Rare
- +10 for Super Rare
- +25 for Elite
- +?? for Epic (not posible to craft yet)
- +?? for Legendary (not possible to craft yet)
In the event that those standards change, the exp granted is still listed in the following tables.
(Note: If you are filling the tables out please test before posting! To keep everything uniform, ingredients should be put in order as they appear in-game; left to right and top to bottom)
Ingredient Recipes
Icon | Name | Ingredients | Level Req. |
Exp. Given |
Damage to Hammer | Tier |
---|---|---|---|---|---|---|
Blue Powder |
1 Fine Toothed Cog, 1 tanned Hide, 1 Refined Iron Ore, 1 Hardened Scale |
2 | +5 | -7 | Rare | |
Dull Scale | 4 Fragile Scale | 0 | +3 | -3 | Uncommon | |
Enameled Cog | 4 Fine Toothed Cog | 5 | +10 | -11 | Super Rare | |
Enchanted Iron Bar | 4 Refined Iron Ore | 5 | +10 | -11 | Super Rare | |
Fine Toothed Cog | 4 Sturdy Cog | 1 | +5 | -7 | Rare | |
Gray Powder | 1 Tattered Hide, 1 Fragile Scale, 1 Cracked Cog, 1 Iron Dust | 0 | +1 | -1 | Common | |
Green Powder | 1 Iron Ore, 1 Dull Scale, 1 Stitched Hide, 1 Sturdy Cog | 1 | +3 | -3 | Uncommon | |
Hardened Scale | 4 Dull Scale | 1 | +5 | -7 | Rare | |
Magic Infused Scale | 4 Hardened Scale | 5 | +10 | -11 | Super Rare | |
Primal Frost | 1 Metamorphic Stone, 2 Elemental Water, 2 Elemental Spirit | 3 | +5 | -7 | Rare | |
Primal Magma | 1 Metamorphic Stone, 2 Elemental Earth, 2 Elemental Fire | 3 | +5 | -7 | Rare | |
Primal Ooze | 1 Metamorphic Stone, 2 Elemental Earth, 2 Elemental Water | 3 | +5 | -7 | Rare | |
Primal Sand | 1 Metamorphic Stone, 2 Elemental Air, 2 Elemental Earth | 3 | +5 | -7 | Rare | |
Primal Smoke | 1 Metamorphic Stone, 2 Elemental Air, 2 Elemental Fire | 3 | +5 | -7 | Rare | |
Primal Storm | 1 Metamorphic Stone, 2 Elemental Air, 2 Elemental Water | 3 | +5 | -7 | Rare | |
Pristine Hide | 4 Tanned Hide | 5 | +10 | -11 | Super Rare | |
Purple Powder | 1 Pristine Hide, 1 Enameled Cog, 1 Magic Infused Scale, 1 Enchanted Iron Bar | 3 | +10 | -11 | Super Rare | |
Raw Iron Ore | 4 Iron Dust | 0 | +3 | -3 | Uncommon | |
Refined Iron Bar | 4 Raw Iron Ore | 1 | +5 | -7 | Rare | |
Stitched Hide | 4 Tattered Hide | 0 | +3 | -3 | Uncommon | |
Sturdy Cog | 4 Cracked Cog | 0 | +3 | -3 | Uncommon | |
Tanned Hide | 4 Stitched Hide | 1 | +5 | -7 | Rare | |
True Chaos | 1 Transmutation Stone, 2 Primal Storm, 1 Elemental Spirit | 5 | -11 | Super Rare | ||
True Darkness | 1 Transmutation Stone, 2 Primal Smoke, 1 Elemental Spirit | 5 | -11 | Super Rare | ||
True Life | 1 Transmutation Stone, 2 Primal Ooze, 1 Elemental Spirit | 5 | -11 | Super Rare | ||
True Time | 1 Transmutation Stone, 1 Primal Sand, 1 Primal Frost, 1 Elemental Spirit | 5 | -11 | Super Rare | ||
Yellow Powder | 1 True Chaos, 1 True Darkness, 1 True Life, 1 True Time | 4 | -17 | Elite |
Equipment Recipes
When forging gear for troops, there is a percentage chance for failure, weak, normal, and strong versions of the item. Failure means the items are wasted with no payoff.
There are 5 stat boosts available; defense, life, melee, range, ranged, and speed. Weak items have a single stat boost. Normal items have two stat boosts, with strong having the maximum of 3 stat boosts. Stats are "rolled" by a random number generator; therefore, it is often difficult to get a "strong" piece of gear with 3 high stat rolls. It often requires hundreds of forge attempts to attain an "ideal" piece of gear. The chances of "strong" equipment increases with each additional level that Hephaestus gains.
There are 3 types of equipment; Weapon, Armor, and Accessory. Currently Accessory type of equipment is unavailable.
Icon | Name | Ingredients | Required Level | Exp. Given | Damage to Hammer | Tier | Max Stat boost | Type |
---|---|---|---|---|---|---|---|---|
Abyssal Ravager Amulet of Renewal | 3 Enchanted Iron Bar, 3 Primal Storm, 2 Blue Powders, 5 Millennial seeds | 10 | -11 | Super Rare | Armour | |||
Abyssal Ravager Sun Fire Breath | 3 Enchanted Iron Bar, 3 Primal Storm, 2 Blue Powders, 5 Millennial seeds | 10 | -11 | Super Rare | Weapon | |||
Arctic Leviathan Amulet | 2 Primal Frost, 1 True Life, 1 Tanned Hide | 6 | -7 | Rare | Weapon | |||
Arctic Leviathan Plating | 2 Primal Frost, 1 True Life, 1 Refined Iron Bar | 6 | -7 | Rare | Armour | |||
Armored Transport Claws | 3 Tattered Hide | 2 | -1 | Common | Weapon | |||
Armored Transport Plating | 3 Iron Dust | 2 | -1 | Common | Armour | |||
Banshee Claws | 1 Stitched Hide, 3 Elemental Air | 3 | -3 | Uncommon | Weapon | |||
Banshee Cloak | 1 Sturdy Cog, 3 Elemental Air | 3 | -3 | Uncommon | Armour | |||
Battle Dragon Claws | 2 Fragile Scale, 2 Elemental Air | 2 | -1 | Common | Weapon | |||
Battle Dragon Plating | 2 Iron Dust, 2 Elemental Air | 2 | -1 | Common | Armour | |||
Colossal Mite Claws | 2 True Chaos, 1 Magic Infused Scale, 1 True Time | 9 | -7 | Rare | Weapon | |||
Colossal Mite Plating | 2 True Chaos, 1 Pristine Hide, 1 True Time | 9 | -7 | Rare | Armour | |||
Conscript Amulet | 1 Fragile Scale | 0 | -1 | Common | Armour | |||
Conscript Hammer | 1 Iron Dust | 0 | -1 | Common | Weapon | |||
Dark Slayer Robes | 1 Primal Smoke, 1 Stitched Hide, 2 Elemental Air | 4 | -3 | Uncommon | Armour | |||
Dark Slayer Staff | 1 Primal Smoke, 2 Elemental Air, 1 Raw Iron Ore | 4 | -3 | Uncommon | Weapon | |||
Dimensional Ruiner Hammer | 2 Primal Smoke, 1 True Chaos, 1 Tanned Hide | 6 | -7 | Rare | Weapon | |||
Dimensional Ruiner Helm | 2 Primal Smoke, 1 Refined Iron Bar, 1 True Chaos | 6 | -7 | Rare | Armour | |||
Dragon Rider Bow | 1 True Chaos, 2 True Life, 1 Magic Infused Scale | 9 | -7 | Rare | Weapon | |||
Dragon Rider Helm | 1 True Chaos, 2 True Life, 1 Enchanted Iron Bar | 9 | -7 | Rare | Armour | |||
Dragon Rider Helm of Adoration | 5 Ruby Relic, 4 Gray Powder, 3 Enameled Cog, 3 Pristine Hide | 10 | -11 | Super Rare | Armour | |||
Dragon Rider Scythe | 1 Transmutation Stone, 5 Golden Wheat, 3 Primal Sand, 3 Enchanted Iron Bar | 10 | -7 | Rare | Weapon | |||
Fangtooth Helm | 3 Elemental Water, 1 Raw Iron Ore | 3 | -3 | Uncommon | Armour | |||
Fangtooth Spear | 3 Elemental Water, 1 Stitched Hide | 3 | -3 | Uncommon | Weapon | |||
Fire Mirror Amulet of Renewal | 5 Millennial Seeds, 1 Primal Smokes, 2 Grey Powders, 3 Raw Iron Ore | 8 | -3 | Uncommon | Armour | |||
Fire Mirror Claws | 2 Cracked Cog, 2 Elemental Fire | 2 | -1 | Common | Weapon | |||
Fire Mirror Helm | 2 Iron Dust, 2 Elemental Fire | 2 | -1 | Common | Armour | |||
Fire Mirror Sun Fire Breath | 5 Millennial Seeds, 1 Primal Smokes, 2 Grey Powders, 3 Raw Iron Ore | 8 | -3 | Uncommon | Weapon | |||
Frost Giant Amulet | 1 Dull Scale, 1 Primal Frost, 2 Elemental Earth | 5 | -3 | Uncommon | Armour | |||
Frost Giant Hammer | 1 Stitched Hide, 2 Elemental Earth, 1 Primal Frost | 5 | -3 | Uncommon | Weapon | |||
Giant's Amulet | 2 Elemental Earth, 2 Fragile Scale | 2 | -1 | Common | Armour | |||
Giant's Circle of Thorns | 5 Millennial Seeds, 3 Primal Storms, 2 Grey Powders, 3 Raw Iron Ore | 8 | -3 | Uncommon | Armour | |||
Giant's Dawn Hammer | 5 Millennial Seeds, 3 Primal Storms, 2 Grey Powders, 3 Raw Iron Ore | 8 | -3 | Uncommon | Weapon | |||
Giant's Staff | 2 Elemental Earth, 2 Tattered Hide | 2 | -1 | Common | Weapon | |||
Granite Ogre Circle of Thorns | 2 Green Powders, 3 Refined Iron Bars, 5 Primal Sands, 5 Millennial Seeds | 9 | -7 | Rare | Armour | |||
Granite Ogre Dawn Hammer | 2 Green Powders, 3 Refined Iron Bars, 5 Primal Sands, 5 Millennial Seeds | 9 | -7 | Rare | Weapon | |||
Granite Ogre Plating | 3 Elemental Earth, 1 Raw Iron Ore | 3 | -3 | Uncommon | Armour | |||
Granite Ogre Staff | 3 Elemental Earth, 1 Stitched Hide | 3 | -3 | Uncommon | Weapon | |||
Halberdsman Helm of Adoration | 2 Gray Powder, 1 Sturdy Cog, 3 Stitched Hide, 5 Ruby Relic | 8 | -3 | Uncommon | Armour | |||
Halberdsman Scythe | 1 Transmutation Stone, 5 Golden Wheat, 1 Primal Sand, 3 Raw Iron Ore | 8 | -3 | Uncommon | Weapon | |||
Halberdsman Shield | 2 Tattered Hide | 1 | -1 | Common | Armour | |||
Halberdsman Spear | 2 Iron Dust | 1 | -1 | Common | Weapon | |||
Lava Jaw Amulet | 1 Dull Scale, 3 Elemental Fire | 3 | -3 | Uncommon | Armour | |||
Lava Jaw Amulet of Renewal | 2 Primal Smoke, 2 Green Powders, 3 Refined Iron Bars, 5 Millennial Seeds | 9 | -7 | Rare | Armour | |||
Lava Jaw Claws | 3 Elemental Fire, 1 Stitched Hide | 3 | -3 | Uncommon | Weapon | |||
Lava Jaw Sun Fire Breath | 2 Primal Smoke, 2 Green Powders, 3 Refined Iron Bars, 5 Millennial Seeds | 9 | -7 | Rare | Weapon | |||
Lightning Cannon Plating | 2 Primal Smoke, 1 Refined Iron Bar, 1 True Chaos | 6 | -7 | Rare | Armour | |||
Lightning Cannon Rune | 2 Primal Smoke, 1 True Chaos, 1 Fine Toothed Cog | 6 | -7 | Rare | Weapon | |||
Longbowman Bow | 3 Iron Dust | 2 | -1 | Common | Weapon | |||
Longbowman Cloak | 3 Tattered Hide | 2 | -1 | Common | Armour | |||
Longbowman Seeking Arrows | 2 Tattered Hide, 2 Gray Powder, 1 Magic Infused Scale, 5 Ruby Relic | 8 | -1 | Common | Weapon | |||
Minotaur Amulet | 2 Fragile Scale | 1 | -1 | Common | Armour | |||
Minotaur Hammer | 2 Iron Dust | 1 | -1 | Common | Weapon | |||
Pack Dragon Claws | 4 Fragile Scale | 3 | -3 | Uncommon | Weapon | |||
Pack Dragon Plating | 4 Iron Dust | 3 | -3 | Uncommon | Armour | |||
Petrified Titan Hammer | 1 Stitched Hide, 2 Elemental Earth, 1 Primal Ooze | 5 | -3 | Uncommon | Weapon | |||
Petrified Titan Plating | 1 Sturdy Cog, 1 Primal Ooze, 2 Elemental Earth | 5 | -3 | Uncommon | Armour | |||
Petrified Titan Seeking Arrows | 3 Stitched Hide, 3 Gray Powder, 2 Magic Infused Scale, 5 Ruby Relic | 9 | -3 | Uncommon | Weapon | |||
Porter Robes | 1 Tattered Hide | 0 | -1 | Common | Armour | |||
Porter Staff | 1 Iron Dust | 0 | -1 | Common | Weapon | |||
Sand Strider Helm | 3 Primal Sand, 1 Fine Toothed Cog | 5 | -3 | Uncommon | Armour | |||
Sand Strider Helm of Adoration | 2 Fine Toothed Cog, 3 Gray Powder, 2 Tanned Hide, 5 Ruby Relic | 9 | -7 | Rare | Armour | |||
Sand Strider Scythe | 1 Transmutation Stone, 3 Refined Iron Bar, 5 Golden Wheat, 2 Primal Sand | 9 | -7 | Rare | Weapon | |||
Sand Strider Spear | 3 Primal Sand, 1 Refined Iron Bar | 5 | -3 | Uncommon | Weapon | |||
Shadow Stalker Claws | 1 True Darkness, 1 True Time, 1 Pristine Hide | 7 | -7 | Rare | Weapon | |||
Shadow Stalker Grim Scythe | Super Rare | Weapon | ||||||
Shadow Stalker Plating | 1 True Darkness, 1 True Time, 1 Magic Infused Scale | 7 | -7 | Rare | Armour | |||
Shadow Stalker Shadow Helm | Super Rare | Armour | ||||||
Shaman Helm | 2 True Life, 1 True Darkness, 1 Magic Infused Scale | 7 | -7 | Rare | Armour | |||
Shaman Staff | 2 True Life, 1 True Darkness, 1 Enchanted Iron Bar | 7 | -7 | Rare | Weapon | |||
Soul Reaper Amulet | 1 Dull Scale, 1 Primal Frost, 2 Elemental Air | 4 | -3 | Uncommon | Armour | |||
Soul Reaper Claws | 1 Stitched Hide, 2 Elemental Air, 1 Primal Frost | 4 | -3 | Uncommon | Weapon | |||
Spy Dagger | 1 Iron Dust | 1 | -1 | Common | Weapon | |||
Spy Robes | 1 Tattered Hide | 1 | -1 | Common | Armour | |||
Steelshard Harrier Claws | 3 Primal Magma, 1 Hardened Scale | 7 | -7 | Rare | ||||
Steelshard Harrier Plating | 1 Tanned Hide, 3 Primal Magma | 7 | -7 | Rare | ||||
Storm Drake Helm | 1 Tanned Hide, 3 Primal Storm | 6 | -7 | Rare | ||||
Storm Drake Spear | 3 Primal Storm, 1 Hardened Scale | 6 | -7 | Rare | ||||
Swift Strike Dragon Claws | 3 Fragile Scale | 2 | -1 | Common | ||||
Swift Strike Dragon Plating | 3 Iron Dust | 2 | -1 | Common | ||||
Thunder Golem Hammer | 1 Primal Storm, 2 True Time, 1 Enameled Cog | 6 | -7 | Rare | ||||
Thunder Golem Plating | 1 Primal Storm, 2 True Time, 1 Enchanted Iron Bar | 6 | -7 | Rare | ||||
Venge Wyrm Plating | 1 Stitched Hide, 1 Primal Sand, 2 Elemental Fire | 6 | -7 | Rare | ||||
Venge Wyrm Staff | 1 Dull Scale, 1 Primal Sand, 2 Elemental Fire | 6 | -7 | Rare | ||||
Venom Dweller Shield | 2 Elemental Water, 1 Elemental Earth, 1 Raw Iron Ore | 5 | -3 | Uncommon | ||||
Venom Dweller Staff | 1 Stitched Hide, 2 Elemental Water, 1 Elemental Earth | 5 | -3 | Uncommon | ||||
Volt Ranger Cloak | 1 True Chaos, 2 True Time, 1 Pristine Hide | 8 | -7 | Rare | ||||
Volt Ranger Rune | 1 True Chaos, 2 True Time, 1 Enameled Cog | 8 | -7 | Rare | ||||
Volt Ranger Seeking Arrows | 3 Fine Toothed Cog, 4 Gray Powders, 3 Magic Infused Scale, 5 Ruby Relic | 10 | -7 | Rare | ||||
War Scarab Amulet | 3 True Life, 1 Enchanted Iron Bar | 8 | -7 | Rare | ||||
War Scarab Circle of Thorns | 3 Enchanted Iron Bar, 3 Primal Smoke, 2 Blue Powders, 5 Millennial seeds | 10 | -11 | Super Rare | ||||
War Scarab Dawn Hammer | 3 Enchanted Iron Bar, 3 Primal Smoke, 2 Blue Powders, 5 Millennial seeds | 10 | -11 | Super Rare | ||||
War Scarab Plating | 3 True Life, 1 Pristine Hide | 8 | -7 | Rare |
Upgrading Equipment
Upgrading an item increases its current stats by its base stats. Take for example an item with base stats of +3 life, +7 defense, and +130 range. At level 2 it will become +6 life, +14 defense, and +260 range. At level 3 it will become +9 life, +21 defense, and +390 range, etc, etc.
Each additional level reduces the upgrade chance by a significant amount to the eventual point that there is a near 0% chance of success. It becomes necessary to use the Vulcan's Blessing boost to assure success against literally impossible odds on higher level upgrades. Each additional level also requires more powders than the previous level.
If an item fails an upgrade, it becomes broken. The item is automatically unequipped from the troop and rendered nonfunctional until it is repaired. Repairing takes a set amount of time and renders the forge nonfunctional until the item is finished being repaired. The repair time is longer for higher level and higher tiered items.
Upgrading items also requires powders of the same quality:
Icon | Name | Tier |
---|---|---|
Gray | Common | |
Green | Uncommon | |
Blue | Rare | |
Purple |
Super Rare | |
Yellow | Elite | |
Black* | Epic? | |
Silver* | Legendary? |
*These Powders currently cannot be crafted. It is also unsure if they are for upgrading the listed quality.
Each level requires a certain amount of powders and has a certain chance of success to either upgrade or break.
Level | Number of Powders | Chance for Success | Repair Time |
---|---|---|---|
2 | 2 | 75% | |
3 | 3 | 60% | |
4 | 5 | 35% | |
5 | 7 | 15% | |
6 | 10 | 3% | |
7 | 15 | 1% | |
8 | 23 | 0.5% | |
9 | 34 | 0.01% | |
10 | 51 | 0.00005% | |
11 | 60 | 0% | |
12 | 70 | 0% | |
13 | 80 | 0% | |
14 |
Note that some have nigh impossible chances for upgrading. As stated above, upgrading to these levels will require a player to use a Vulcan's Blessing item to successfully upgrade their equipment.
For levels 11 to 13, you need 2 Vulcan's Blessing's to upgrade. Without this item it's a fail 100%.
For level 14, you need a Vulcan's Blessing's Common +14. Without this item it's a 100% fail.
Equipping Equipment
Items may be equipped by entering the "troops" tab and selecting the box underneath the appropriate troop, and selecting the gear. Once you have a piece of equipment you can then equip it to the troop it was designated to serve. There are 3 types of equipment - weapons, armor, and accessories. (accessories currently unavailable) Each troop type has 3 slots for equipment with 1 for each equipment type. A single piece of equipment will enhance the stats of all troops of that type (i.e. equipping a Porter Staff boosts all of your Porters’ stats).
Crushing Items
If you no longer wish to have a particular piece of equipment, you may “crush” it down for parts. Go to Hephaestus' forge and then "Equipment". Select the piece of equipment you wish to crush. Then, in the bottom half of the Equipment tab, select the “Crush” option. This action cannot be undone, so choose wisely.
After you crush the item, you are guaranteed to receive a random powder. Higher tiered items have higher chances at giving high tiered powders. In this way, common powders can be easily farmed by common items. You may also receive back one or more ingredients that were used to make the item, but this is not a guarantee.
Boosts
Boosts can be used to increase the odds of a successful forge. Before crafting a recipe or upgrading a piece of equipment, you can choose to use a boost by selecting one from the drop down menu above the item’s Success Chance bar. These boosts have rarity tiers that correspond with the rarity tiers of items. You can only use common boosts for common items, uncommon boosts for uncommon items, and rare boosts for rare items. All other combinations will not work.
Strength of Hephaestus (common) - Eliminates the chance of failure to forge a common item.
Strength of Hephaestus (uncommon) - Eliminates the chance of failure to forge an uncommon item.
Strength of Hephaestus (rare) - Eliminates the chance of failure to forge a rare item.
Elixir of Kratos (common) - Doubles the chance of a "strong" forge for a common item.
Elixir of Kratos (uncommon) - Doubles the chance of a "strong" forge for an uncommon item.
Elixir of Kratos (rare) - Doubles the chance of a "strong" forge for a rare item.
Vulcan's Blessing (common) - Guarantees upgrade chance for a common item.
Vulcan's Blessing (uncommon) - Guarantees upgrade chance for an uncommon item.
Vulcan's Blessing (rare) - Guarantees upgrade chance for a rare item.
Vulcan's Blessing (Common +14) - Guarantees upgrade chance for a rare item from level 13 to 14.
Adventurers
Adventurers are mercenaries who can be sent on missions to collect ingredients and items that can then be employed within the Forge. With each mission an Adventurer embarks on, they earn experience. With enough experience, an Adventurer can level up to the next level, with the current maximum at Level 10. The higher the level, the more likely the Adventurer is to return with multiple items.
There are currently two Adventurers available for use: Tyche and Nereus. Tyche represents the First City and is unlocked automatically. Some Adventurers, however, have requirements that must be fulfilled before they can be unlocked. These are linked to unlocking the outpost they represent. For instance, Nereus represents the Water Outpost and is unlocked by having a Water Outpost.
Each Adventurer has their own personality type that affect their ability to perform missions. These types are closely tied with the element they represent, which can be Spirit, Earth, Fire, Water, or Wind. When the type of the Adventurer matches the type of the chosen mission, they are more likely to find rare, more valuable items. Tyche’s Spirit-based type allows her to be more balanced and, as a result, she is able to easily collect items of all types. Nereus’ type is Water-based, however, so he is more prone to find items of a Water type.
Missions
Sending an Adventurer on a mission allows you to gain component items/ingredients and earns the Adventurer experience at the same time. You can see what missions are available to your Adventurer by either clicking the Adventurer’s tab or clicking the “View Missions” link in the upper right hand of the Adventurer’s tab. Once there, you can see the list of missions available, what you have the chance to find by undertaking that mission, what element the mission is (represented by the symbol next to the mission’s name), and what is required to undergo that mission. You can begin a mission by selecting the “Start” button on the mission you wish to send your Adventurer on. If it is grey and you cannot click it, that means you have not met all the requirements to begin this mission.
Some missions have certain requirements that must be met before you can take them on. These include having an Adventurer of a certain level or having a certain item/component. Each mission is guaranteed to yield at least one award, but every mission is different and yields different possible rewards. Even completing the same mission over and over may earn you different combinations of ingredients. Some are more difficult to acquire than others. Having an Adventurer of a higher level and assigning an Adventurer whose element matches the element of the mission increases the probability of finding the rarer items.
Level | Exp. Req |
1 | 10 |
2 | 50 |
3 | 150 |
4 | 300 |
5 | 500 |
6 | 1000 |
7 | 2500 |
8 | 5000 |
9 | 10000 |
10 | 20000 |