"The Spies are unassuming lot whose psychic abilities help them travel, unnoticed and gather intelligence on the enemy telepathically. They move swiftly, like ghosts in the wind."
When sending these troops as spies, to collect information, you do not require a general and they may only be defeated if other spies are defending the City. However, if they are sent as part of an attack, they may be killed by any troop defending the City, including the Great Dragon.
- Research: Clairvoyance level 1
- Buildings: Garrison level 2
- Resources (for each one): Food 120, Idle pop. 1, Lumber 200, Metals 150
|Page last updated: 2017-05-25 06:56 (UTC)|