Dragons Of Atlantis Wiki
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All troops and dragons are trained in the Garrison in the City and in the Training Centers in your Outposts. Higher level Garrisons are required to train stronger, better troops. More Garrisons or Training Centers plus higher levels of Garrisons or Training Centers decrease the training times for your troops. The reduction in training times will be apparent in new sets of troops, but will not be reflected in the troops currently set to train.

You will need to build a Muster Point in the city if you want to send your troops out to conquer Wildernesses and attack other cities and Anthropus Camps. Upgrade the muster point to send out more troops at a time as well as more marches at a time. Troops can not be sent from the Outposts to attack locations. This Muster Point is only so that you can reinforce it if you choose to do so.

There are five types of troops in this game:

  • Transport troops are Porters, Armored Transports, and Pack Dragons.
  • Speed troops are Swift Strike Dragons, Battle Dragons, and Banshees.
  • Melee troops are Conscripts, Halberdsmen, Minotaurs, Giants, ***Fangtooth, Ogres, and ***Venom Dwellers.
  • Ranged troops are Longbowmen, Fire Mirrors, ***Fangtooth, Lava Jaws, and ***Venom Dwellers.
  • Special troops are the Spies and Soul Reapers as they're unique.

(***Fangtooth and Venom Dwellers are both strong melee and strong ranged troops.)


All troops have a small "Load" amount, meaning they can carry a small amount of resources after a battle. But Transport troops are used to carry large amounts. However, these troops do not contribute to the battle. They may contribute by adding "Life" to the battle, because it takes a lot of damage to kill them and therefore gives the attackers more time to kill the defenders. Otherwise, they do not contribute to the attacking forces.

Troop Breakdown:

This has all the requirements and all the stats for all the troops, plus base training times.

Name

Idle

Pop

Food Wood Metal Stone BE Mel Atk Def Life Spd Rng Load Rng Atk

Up

keep

Pwr

Base Train Time

Time per unit power
Porter 1 50 150 10 0 0 1 10 45 100 0 200 0 2 1 48s 48
Conscript 1 80 100 50 0 0 10 10 75 200 0 20 0 3 1 26s 26
Spy 1 120 200 150 0 0 5 5 10 3000 0 0 0 5 2 103s 51.5
Halberdsman 1 150 500 100 0 0 40 40 150 300 0 40 0 6 2 141s 70.5
Minotaur 1 200 150 400 0 0 70 45 225 275 0 30 0 7 3 219s 73
Longbowman 2 300 350 300 0 0 5 30 75 250 1200 25 80 9 4 343s 85
Swift Strike Dragon 3 1000 600 500 0 0 150 60 300 1000 0 100 0 18 5 498s 99.6
Battle Dragon 6 2000 500 2500 0 0 300 300 1500 750 0 80 0 35 7 1492s 213.1
Armored Transport 4 600 1500 350 0 0 5 200 750 150 0 5000 0 10 6 975s 162.5
Giant 8 4000 6000 1500 0 0 1000 400 4000 120 0 45 0 100 9 4334s 433.3

Fire Mirror

10 5000 5000 1200 8000 0 20 30 1500 50 1500 75 1200 250 10 5843s 584.3

Pack Dragon

- - - - - 0 150 400 850 1000 0 6000 0 10 6 - -
Fangtooth 10 4000 5500 2500 7000 0 1600 300 3000 500 600 45 800 125 10 2092s 209.2
Granite Ogre 8 3000 4000 2000 8000 0 650 900 15k 350 0 30 0 110 9 2294s 254.8
Lava Jaw 12 5000 3000 9000 4000 0 500 150 1000 400 1600 10 2000 260 8 1999s 249.9
Banshee 6 2000 3000 3000 1000 0 700 200 2850 1350 0 900 0 50 6 2330s 388.3
Soul Reaper 8 500 2000 2000 2000 2 1000 500 3000 450 0 50 0 90 10 3552s 355.2
Venom Dweller 5 900 4000 1000 3000 1 900 225 3500 300 700 30 800 90 9 2917s 324.1

Explanation of Stats:

  • Melee Attack: Amount of damage done in close combat (with clubs or swords)
  • Defense: Factor used in calculation in addition to main attack stat (Melee or Ranged) to determine damage per round while defending.
  • Life: Amount of damage this troop type can take before it dies
  • Speed: Speed of which troop crosses the battlefield
    • If no ranged troops are used, default battlefield = 500 so SSD, BD, Banshees cross in 1 round
    • If ranged troops are used, default battlefield = 500 + troop with highest Range
  • Range: How far an attacker can attack from (think LBM use bows to attack from a distance)
  • Load: Amount of loot that can be carried by 1 troop
  • Ranged Att: Amount of damage done in long distance combat
  • Upkeep: Amount of food required per troop per hour (if 0 food, troops do not leave)
  • Power: Amount of power player recieves from training this troop type (per troop)
  • Time per unit power: Time take to gain 1 power while training this troop. The troops with lowest of this gives the fastest power gain while being trained.

Speed Graph Comparison for Troops

Click here to full size

Training Speed

TROOPS SPEED PRODUCTION DEPENDS ON GARRISON LVL AND NUMBER

Troop training speed calculation formula (excel format ~ omit {} notes). Speed in hours = (T{cell}*B{cell}/(COUNTA({array with garrison levels})+((SUM({array with garrison levels})-COUNTA({array with garrison levels}))/10))/60{convert to minutes}/60{convert to seconds}

(T * B) / (G + ((L - G) / 10)) = Total seconds to train Troops

  • of troops = T
  • basetime = B
  • of garrison = G
  • of levels = L


Dragon speed calculation formula (excel format). 4 level 9 garrison(sum 36 levels). Level 5 Rookery. building 1000 SSD(basetime 498 seconds) = sum(1000 * 498) / ((1 + (5 / 100) * (4 + [(36 - 4) / 10)]) = 65873.01 seconds, [ABOUT 18 HOURS, 18 MINUTES]

(T * B) / ((1 + (R / 100)) * (G + ((L - G) / 10))) = Total seconds to train Dragons

  • of troops = T
  • basetime = B
  • of garrison = G
  • of levels = L
  • Level of Rookery = R (Rookery ONLY for the City)
    • For the Outposts, training time of dragons is calculated with Level of Rookery = 0


Troop training time calculator.

Troops Time Calculator (Google Docs)

There is a base of 30 seconds minimum to train troops.

  • (EX. 1 conscript will take 30s while 10 conscripts will also take 30s)

Troop Name Translations

Class English Hungarian Italiano Español Deutsch Français Shqip
Port Porter Teherhordó Portantini Porteador Träger Porteur Hamall
Con Conscript Újonc Reclute Recluta Rekrut Conscrit Rekrut
Spy Spy Kém Spie Espía Spion Espion Spiun
Halb Halberdsman Alabárdos Alabardiere Alabardero Hellebardenkämpfer Hallebardier Sëpatar
Mino Minotaur Minotaurusz Minotauro Minotauro Minotaurus Minotaure Minotaur
LBM Longbowman Íjász Arciere Arquero Langbogenschütze Archer Harkëtar
SSD Swift Strike Dragon Gyors Támadó Sárkány Drago dal Colpo Veloce Dragón de ataque rápido Kleiner Feuerdrache Rapide dragon de combat Snële dragunen
AT Armored Transport Páncélozott Szállító Trasporto Blindato Dirigible Acorazado Gepanzertes Luftschiff Dirigeable Blindé Transport i blinduar
BD Battle Dragon Harci Sárkány Drago Guerriero Dragón de combate Kampfdrache Dragon Guerrier Dragua luftëtar
Giant Giant Óriás Gigante Gigante Riese Géant Gjigand
FM Fire Mirror Tűztükör Specchio di fuoco Espejo de Fuego Feuerspiegel Miroir de feu
FT Fangtooth Méregfogú Soldati degli abissi Tritón Giftklauen Soldat aquatique
GO Granite Ogre Gránit Ogre Orco di Granito Ogro de Granito Granit-Oger Ogre de Granite
LJ Lava Jaw Lávaszájú Magmasauro Magmasaurus Pyrosaurier Magmasaurien
SR Soulreaper Lélek arató Mietitore di Anime Parca Seeleräuber Voleur l'ame
Class Svenska Türkçe Dutch Suomi Dansk Русский
Port Bärare Hamal Drager Kantaja Portør Tragarz Носильщик
Con Rekryt Acemi Er Rekruut Alokas Indkalder Poborowy Рекрут
Spy Spion Casus Spion Vakooja Spion Szpieg Шпион
Halb Hillebardist Baltacılar Hellebaardier Hilparimies Halberdsmænd Halabardzista Алебардщик
Mino Minotaur Minotaur Minotaurus Minotauri Minotaur Minotaur Минотавр
LBM Bågskytte Okçu Boogschutter Pitkäjousimies Bueskytte Lucznik Лучник
SSD Attackdrake Çevik Akıncı Dragon Snelle Aanvalsdraak Nopea hyökkäyslohikäärme Swift Strike-Drage Blyskawicznie Atakujacy Smok Быстрый дракон
AT Pansartransport Zırhlı Sevkiyat Gepanserd Transport Panssaroitu kuljetus Armeret Transport Opancerzony Transport Бронированный транспорт
BD Stridsdrake Savaş Dragonu Vechtdraak Taistelulohikäärme Kampdrage Smok Bojowy Боевой дракон
Giant Jätte Dev Reus Jättiläinen Gigant Olbrzym Гигант
FM Eldspegel Ateş Aynası Vuurspiegel Tulipeili Brandspejl Ogniste Lustro Огненное зеркало
FT Azı Diş Snijtandvissen Neulammas Gifttænder Klozeby Клыкастый
GO Granittroll Granit Org Granietoger Graniittipeikko Granitogre Granitowy Ogr Гранитный огр
LJ Lavakäke Lav Çeneler Pyrosauriër Laavaleuka Lava Jaw Paszcza Lawy Лавовая пасть
SR Själrånare Ruhsoyguncular Zielrovers Sieluryöstäjien Sjælrøvere Złodziej dusz Жнец душ

Images and Description of Troops

Porter

Click Photo to Enlarge

The Porter's role is to carry heavy loads for the troops. Often they are indentured servants seeking refuge from the wilderness. Some may have cross-bred with the Anthropus.

These are beginner transport troops. They are only used for carrying small amounts of loot back from a victory. Their load is 200 units, so each Porter can only carry 200 units of resources.


Conscript

All citizens of the City are drafted for a tour of duty in the Army. These Conscript forces are not well trained, and no match for career troops, but they serve bravely and with honor.

These are beginner Melee troops. They are only used during the first week or 2 and afterward are usually not trained.


Spy

The Spies are an unassuming lot whose psychic abilities help them travel unnoticed and gather intelligence on the enemy telepathically. They move swiftly, like ghosts in the wind.

These are special troops that can collect intel about other players. For more information on their uses, visit the Spying page. They are useful through out the entire game.

Requirement: Clairvoyance Level 1 and Garrison Level 2


Halberdsman

The most agile of the warriors, Halberdsmen wield the halberd with grace and precision. They are stealthy and swift attackers.

These are beginner Melee troops and are only trained and used during the first few weeks. Afterward they have minimal uses.

Requirement: Metallurgy Level 1 and Garrison Level 2


Minotaur

Minotaurs make an effective sword-wielding infantry. The result of the Ancient Ones' more audacious Life Threads experiments, Minotaurs are intelligent but vicious, and difficult to control.

These are beginner Melee troops. They are often used in combination with Longbowmen during early game play. These are "meat shield" troops that only serve to protect LBM from being killed. After the first few weeks, they have minimal uses.

Requirements: Metallurgy Level 1, Metalsmith Level 1 and Garrison Level 3


Longbowman

The Longbowmen are effective long-range fighters. Trained in the latest techniques and equipment from an early age, their range and accuracy improves with new advances in ballistics and calibration.

These are the only beginner Ranged troops. They are often used in combination with Minotaurs during battle. Because they are Ranged troops, these are the main attackers in your army early on. These are used through out the game, but use generally ceases after more advanced Ranged troops have been trained in sufficient numbers.

Requirement: Weapons Calibration Level 1 and Garrison Level 4


Swift Strike Dragon

CLick Photo to Enlarge

The smallest of the dragon breeds, the Swift Strike is by far the fastest. Their short fire forces them to come in low for the attack, but a well-trained squadron surprises silently from behind.

These are the weakest, but fastest dragons in the game. They are highly effective for farming level 1-8 Anthropus Camps and are often used in battle in the later game. They are trained and used through out game play due to their lower resources requirements and speed of training.

Requirements: Dragonry Level 2, Rapid Deployment Level 1, Rookery Level 1 and Garrison Level 5


Battle Dragon

Click Photo to Enlarge

Armored Battle Dragons are the leviathans of the aerial attack. Second only to the Great Dragons in size, their tremendous attack power more than makes up for their lumbering flight.

These are the strongest, but slower dragons in the game. They have higher attack abilities than SSDs and therefore are superior in PvP battle. Like the SSDs, they are highly effective at farming Anthropus Camps and are often used as such. These are trained and used through out game play.

Requirements: Dragonry Level 3, Metalsmith Level 5, Rapid Deployment Level 5, Rookery Level 5 and Garrison Level 7.


Armored Transport

Armored Transport vehicles safely carry heavy payloads of supplies or plunder, high above frenzied battles.

These are advanced transport troops. They are only used for transporting loot back to your City after a victory. Their load is 5,000, therefore they can carry 5,000 units per troop. These are the main transports through out the game and are a valuable troop to train. The more ATs you have, the more loot you can take from your enemies.

Requirements: Factory Level 3, Levitation Level 3 and Garrison Level 6.


Giant

These gargantuan peoples are the product of the Ancient One's experiments. Giants are peaceful and kind by nature, but will gladly tear apart the enemy in return for the shelter of a friendly city.

These are moderately advanced Melee troops. Since they are Melee, they are the "meat shield" for Ranged troops. They are typically used with Lava Jaws in combat, but are often replaced with Granite Ogres later in the game. Even though they are usually replaced later, they are valuable defense troops to have in your city in times of war.

Requirements: Clairvoyance Level 3, Factory Level 7, Garrison Level 9, Metallurgy Level 8, Metalsmith Level 5. (In order to research Level 8 Metallurgy, you need to have a Metalsmith of Level 8.)


Fire Mirror

This rolling death machine focuses the sun's power with blue energy beaming a searing heat ray over long distances. It panics the enemy as they watch their defenses burst into flames.

This is the ONLY long Ranged attack troop that can be trained without an Outpost. Due to their high resource cost, long training times, and slow marching speeds, they are often bypassed for Lava Jaws. But having large amounts of these troops to defend your City in times of war can make you a formidable foe. When used in battle, they are usually used in combination with Giants or Granite Ogres.

Requirements: Factory Level 9, Metallurgy Level 10, Metalsmith Level 7, Weapons Calibration Level 10 and Garrison Level 10.


Pack Dragon

This unique and loyal breed of dragon is known for its ability to carry heavy loads. While weighted down, they still retain the speed worthy of an Atlantean dragon. This troop can only be obtained as a prize from Fortuna's Vault.

This is a high speed transport troop. They are only obtainable through Fortuna's Vault and therefore are valuable. They 6,000 load per troop and are much faster than ATs. It is wise to use these specifically to transport between alliance members to avoid the chance of loss during battle due to their rarity.


Fangtooth

The ferocious Fangtooths are poison laden terrors from the dark depths of Atlantis. The venom that courses through their veins is deadly to all living things. Their difficulty to harness as fighters is only surpassed by their sheer power.

Unique troop that can only be trained in the Water Outpost. For more information about this troop, please visit the Fangtooth page.

Requirements: Clairvoyance Level 4, Factory Level 7, Metalsmith Level 7, Rapid Deployment Level 8, Training Camp Level 10 and a Fangtooth Respirator.


Granite Ogre

Granite Ogres are beings of living rock, born out of the land itself. As a result, they are able to withstand even the heaviest attacks. When paired with an army, these soldiers of stone can provide a mighty defense.

Unique troop that can only be trained in the Stone Outpost. For more information about this troop, please visit the Granite Ogre page.

Requirements: Clairvoyance Level 5, Masonry Level 10, Metallurgy Level 10, Metalsmith Level 9, Training Camp Level 10 and a Glowing Mandrake.


Lava Jaw

The Lava Jaw is a beast that dwells deep in the volcanic core of Atlantis. On the surface, these reptilian beasts can project molten fire so hot that it melts anything it touches.

Unique troop that can only be trained in the Fire Outpost. For more information about this troop, please visit the Lava Jaw page.

Requirements: Clairvoyance Level 5, Metalsmith Level 8, Rapid Deployment Level 9, Weapons Calibration Level 10, Training Camp Level 10 and a Volcanic Rune.


Banshee

Banshees are vicious, vengeful fighters that are as swift as the wind itself. Their speed allows them to tear their opponent to shreds faster than any other soldier.

Unique troop that can only be trained in the Wind Outpost. For more information about this troops, please visit the Banshee page.

Requirements: Aerial Combat Level 3, Levitation Level 9, Rapid Deployment Level 9, Training Camp Level 10 and a Banshee Talon.


Soul Reaper

Soul Reapers are frightening beings that dwell in the frozen wastes of Atlantis. By employing them in a defending army, they have the ability to steal the souls of an attacking army's troops. This ability is not present when they are sent in a march.

Unique troop that can only be trained in the Ice Outpost. For more information about this troop, please visit the Soul Reaper page.

Requirements: Energy Collection Level 2, Guardian Revival Level 4, Medicine Level 7, Training Camp Level 10 and a Reaper Totem.


Venom Dweller

The Venom Dwellers are a race that live in the toxic swamps. They can produce a corrosive toxin that can eat away at enemies. Especially strong against stone. Damage +100% when attacking Granite Ogres.

Unique troop that can only be trained in the Sunken Temple. For more information about this troop, please visit the Venom Dweller page.

Requirements: Energy Collection Level 3, Guardian Revival Level 5, Medicine Level 9, Training Camp Level 10 and a Swamp Scale.



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