Troops
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Higher level Garrisons or TCs are required to train stronger, better troops. The total number of Garrisons or TC in the location as well as the total numbers of levels decrease the training times for your troops produced.
You will need to build a Muster Point in the city if you want to send your troops out to conquer Wildernesses and attack other cities or Anthropus Camps. Upgrade the Muster Point to send out more troops per march as well as more marches at a time. Muster Points in the Outposts are used to reinforce the Outpost. If you have destroyed them, you will not be able to reinforce it should it be attacked.
Troops can not be sent out from Outposts to attack locations.
Contents |
There are four basic types of troops in this game:
- Transport troops are the Porter, Armored Transport, and Pack Dragon.
- Melee troops are Conscript, Halberdsman, Minotaur, Giant, Granite Ogre, Soul Reaper, Frost Giant, and Petrified Titan.
- Range troops are Longbowman, Fire Mirror, Fangtooth, Lava Jaw, Venom Dwellers, Lightning Cannon, and Arctic Leviathan
- Fast Attack troops are Swift Strike Dragon, Battle Dragon, Banshee, and Dark Slayer.
- Spy is the only type that can be sent to spy on locations
- Sand Strider is fast attack when attacking but is range when defending
Troops Classified by Rarity:
- Elite Troops are troops that require the (direct or indirect) use of a special item collected either through farming or purchasing with Rubies. These are typically the troops which can be trained in your Outposts with a level 10 Training Camp.
- Regular Troops are troops that can be trained anywhere. They are basic troops that are available without any Outposts.
Troop Comparison:
Edit
| Name | Melee Attack | Defense | Life | Speed | Range | Load | Ranged Attack | Power | Base Train Time |
| Porter | 1 | 10 | 45 | 100 | 0 | 200 | 0 | 1 | 48s |
| Conscript | 10 | 10 | 75 | 200 | 0 | 20 | 0 | 1 | 26s |
| Spy | 5 | 5 | 10 | 3000 | 0 | 0 | 0 | 2 | 103s |
| Halberdsman | 40 | 40 | 150 | 300 | 0 | 40 | 0 | 2 | 141s |
| Minotaur | 70 | 45 | 225 | 275 | 0 | 30 | 0 | 3 | 219s |
| Longbowman | 5 | 30 | 75 | 250 | 1200 | 25 | 80 | 4 | 343s |
| Swift Strike Dragon | 150 | 60 | 300 | 1000 | 0 | 100 | 0 | 5 | 498s |
| Battle Dragon | 300 | 300 | 1500 | 750 | 0 | 80 | 0 | 7 | 1492s |
| Armored Transport | 5 | 200 | 750 | 150 | 0 | 5000 | 0 | 6 | 975s |
| Giant | 1000 | 400 | 4000 | 120 | 0 | 45 | 0 | 9 | 4334s |
| Fire Mirror | 20 | 30 | 1500 | 50 | 1500 | 75 | 1200 | 10 | 5843s |
| Pack Dragon | 150 | 400 | 850 | 1000 | 0 | 6000 | 0 | 6 | 1664s |
| Dark Slayer | 1100 | 1000 | 2500 | 800 | 0 | 500 | 0 | 10 | 3481 |
| Lightning Cannon | 100 | 250 | 1100 | 50 | 1600 | 100 | 1100 | 10 | 3793 |
| Storm Drake | 1,350 | 300 | 3100 | 675 | 0 | 500 | 0 | 10 | 2745 |
| Venge Wyrm | 2800 | 200 | 175 | 900 | 0 | 0 | 0 | 10 | 2504s |
| Fangtooth | 1600 | 300 | 3000 | 500 | 600 | 45 | 800 | 10 | 2092s |
| Granite Ogre | 650 | 900 | 15000 | 350 | 0 | 30 | 0 | 9 | 2294s |
| Lava Jaw | 500 | 150 | 1000 | 400 | 1600 | 10 | 2000 | 8 | 1999s |
| Banshee | 700 | 200 | 2850 | 1350 | 0 | 900 | 0 | 6 | 2330s |
| Soul Reaper | 1000 | 500 | 3000 | 450 | 0 | 50 | 0 | 10 | 3552s |
| Venom Dweller | 900 | 225 | 3500 | 300 | 700 | 30 | 800 | 9 | 2917s |
| Frost Giant | 1500 | 200 | 5500 | 200 | 0 | 50 | 0 | 8 | 2661s |
| Petrified Titan | 5000 | 1500 | 7500 | 50 | 0 | 0 | 0 | 20 | 74838s |
| Sand Strider | 600 | 600 | 2000 | 1000 | 1200 | 200 | 400 | 10 | 2985s |
| Dimensional Ruiner | 5999 | 999 | 6999 | 999 | 0 | 999 | 0 | 35 | ? |
| Arctic Leviathan | 750 | 999 | 1000 | 450 | 1700 | 100 | 2200 | 15 | 52080 |
| Steelshard Harriers | 800 | 300 | 1700 | 300 | 0 | 550 | 0 |
note: time could be decreases with the increase in number of tcs and the lvl of tc
[*] Base Train Time for Pack Dragon is only used to calculate revival time
Explanation of Stats:
Edit
- Melee Attack: Amount of damage done to targets when range = 0
- Defense: Resistance to damage
- Speed: Determine the time taken to travel to locations or when crossing the battlefield
- If no range troops are used, default battlefield is approximately 500.
- If range troops are used, battlefield range is approx. = 500 + highest range of attacker's troops
- Range: Minimum distance to inflict targeted damage
- Load: Amount of resources that can be carried
- Ranged Attack: Amount of damage done when range > 0
- Upkeep: Amount of food eaten per hour per troop
Training Speed
Edit
Troop production speed depends on total number of garrisons or training camps and total number of levels of those garrisons or training camps.
Troop training speed calculation formula (excel format ~ omit {} notes). Speed in hours = (T{cell}*B{cell}/(COUNTA({array with garrison levels})+((SUM({array with garrison levels})-COUNTA({array with garrison levels}))/10))/60{convert to minutes}/60{convert to seconds} (T x B) / (G + ((L - G) / 10)) = Total seconds to train Troops
- Total Number of troops = T
- Base Training Time = B
- Total Number of Garrisons = G
- Total Number of Upgrades/Levels = L
Dragon speed calculation formula (excel format).
- 4 level 9 garrison (sum 36 levels).
- Level 5 Rookery.
- Training 1000 SSD
- (Base Training Time is 498 seconds) = sum(1000 * 498) / ((1 + (5 / 100) * (4 + [(36 - 4) / 10)]) = 65873.01 seconds, [ABOUT 18 HOURS, 18 MINUTES]
- Total Number of troops = T
- Base Training Time = B
- Total Number of Garrisons = G
- Total Number of Upgrades/Levels = L
- Level of Rookery = R (Rookery ONLY for the City)
- For the Outposts, training time of dragons is calculated with Level of Rookery = 0
Troops Training Time Calculator UPDATED! (xls file, simple use...)
There is an absolute base of 30 seconds minimum to train troops.
- EX. 1 conscript will take 30s while 10 conscripts will also take 30s
I've flipped the equation around a little bit to figure out different variables. One is for finding the base training time which isn't as useful. The other, is for finding the amount of troops that you can train within a set time.
Total Number of troops = T
Base Training Time = B
Total Number of Garrisons = G
Total Number of Upgrades/Levels = L
Total Seconds it takes to Train = S
((((L - G) / 10) + G) x S) / T = Base Training Time
((((L - G) / 10) + G) x S) / B = Total Number of Troops in the Time Allotted (T)
So, to solve for base training time, the letter S represents the amount of time in seconds it takes to train the troop.
To solve for the amount of troops to train in a predetermined amount of time, S represents how long you want to train for in seconds. So what I'm using this equation for most of the time, is to figure out how many troops to train if i want them to finish in 24 hours (or 86400 seconds).
This is to be used to calculate revival times in the Spectral Ruins. (T x B x 0.15) / (DP + ((L - DP) / 10)) = Total seconds to Revive Troops (# of Troops x Base Training Time x 0.15 ) / (# of Dark Portals + (Sum of DPs Upgrades - # of DPs) /10) For Example:
- 15 DP, 1 level 10 and 14 level 9s = 136 Upgrades
- Find Base Times on Troop Breakdown
- (25 LJs x 1999s x 0.15) / (15 Dark Portals + (136 Upgrades - 15 Dark Portals) / 10) =
- (7496.25) / (15 DPs + (121) / 10) =
- (7496.25) / (27.1) = 276.6seconds = 4 minutes 36 seconds
| This page last edited | |
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| 2013-06-19 05:08 (UTC) | |