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Category page | Redirected from Troops

  • Porter
  • Conscript
  • Spy
  • Halberdsman
  • Minotaur
  • Longbowman
  • Swift Strike Dragon
  • Battle Dragon
  • Armored Transport
  • Giant
  • Fire Mirror
  • Pack Dragon
  • Dark Slayer
  • Dimensional Ruiner
  • Lightning Cannon
  • Storm Drake
  • Venge Wyrm
  • Fangtooth
  • Granite Ogre
  • Lava Jaw
  • Banshee
  • Soul Reaper
  • Frost Giant
  • Venom Dweller
  • Petrified Titan
  • Sand Strider
Troops are trained in Garrisons in the City and in Training Camp in your Outposts. The only exception to this is the Spectral Ruins, where troops can only be revived.


Higher level Garrisons or TCs are required to train stronger, better troops. The total number of Garrisons or TC in the location as well as the total numbers of levels decrease the training times for your troops produced. 

You will need to build a Muster Point in the city if you want to send your troops out to conquer Wildernesses and attack other cities or Anthropus Camps. Upgrade the Muster Point to send out more troops per march as well as more marches at a time. Muster Points in the Outposts are used to reinforce the Outpost. If you have destroyed them, you will not be able to reinforce it should it be attacked.

Troops can not be sent from the Outposts to attack locations. 

Contents


There are four basic types of troops in this game:

Troops Classified by Rarity:

  • Elite Troops are troops that require the (direct or indirect) use of a special item collected either through farming or purchasing with Rubies. These are typically the troops which can be trained in your Outposts with a level 10 Training Camp.
  • Regular Troops are troops that can be trained any where. These are the basic troops that are available without any Outposts.
  • Porter
  • Conscript
  • Spy
  • Halberdsman
  • Minotaur
  • Longbowman
  • Swift Strike Dragon
  • Battle Dragon
  • Armored Transport
  • Giant
  • Fire Mirror
  • Pack Dragon
  • Lightning Cannon
  • Dimensional Ruiner
  • Storm Drake
  • Venge Wyrm
  • Banshee
  • Petrified Titan
  • Sand Strider

Troop Comparison:Edit

Name Melee
Attack
Defense Life Speed Range Load Ranged
Attack
Power Base
Train Time
Porter 1 10 45 100 0 200 0 1 48s
Conscript 10 10 75 200 0 20 0 1 26s
Spy 5 5 10 3000 0 0 0 2 103s
Halberdsman 40 40 150 300 0 40 0 2 141s
Minotaur 70 45 225 275 0 30 0 3 219s
Longbowman 5 30 75 250 1200 25 80 4 343s
Swift Strike Dragon 150 60 300 1000 0 100 0 5 498s
Battle Dragon 300 300 1500 750 0 80 0 7 1492s
Armored Transport 5 200 750 150 0 5000 0 6 975s
Giant 1000 400 4000 120 0 45 0 9 4334s
Fire Mirror 20 30 1500 50 1500 75 1200 10 5843s
Pack Dragon 150 400 850 1000 0 6000 0 6 1664s
Dark Slayer 1100 1000 2500 800 0 500 0 10 3481
Lightning Cannon 100 250 1100 50 1600 100 1100 10 3793
Storm Drake 1,350 300 3100 675 0 500 0 10 2745
Venge Wyrm 2800 200 175 900 0 0 0 10 2504s
Fangtooth 1600 300 3000 500 600 45 800 10 2092s
Granite Ogre 650 900 15000 350 0 30 0 9 2294s
Lava Jaw 500 150 1000 400 1600 10 2000 8 1999s
Banshee 700 200 2850 1350 0 900 0 6 2330s
Soul Reaper 1000 500 3000 450 0 50 0 10 3552s
Venom Dweller 900 225 3500 300 700 30 800 9 2917s
Frost Giant 1500 200 5500 200 0 50 0 8 2661s
Petrified Titan 5000 1500 7500 50 0 0 0 20 74838s
Sand Strider 600 600 2000 1000 1200 200 400 10 2985s
Dimensional Ruiner 5999 999 6999 999 0 999 0 35 ?
Arctic Leviathan 750 999 1000 450 1700 100 2200 15 1200


[*] Base Train Time for Pack Dragon is only used to calculate revival time

Explanation of Stats:Edit

Chart2
  • Melee Attack: Amount of damage done to targets when range = 0
  • Defense: Resistance to damage
  • Speed: Determine the time taken to travel to locations or when crossing the battlefield
    • If no range troops are used, default battlefield is approximately 500.
    • If range troops are used, battlefield range is approx. = 500 + highest range of attacker's troops
  • Range: Minimum distance to damage targets
  • Load: Amount of resources that can be carried
  • Ranged Attack: Amount of damage done when range > 0
  • Upkeep: Amount of food eaten per hour per troop

Training SpeedEdit

Troop production speed depends on total number of garrisons or training camps and total number of levels of those garrisons or training camps.

Troop training speed calculation formula (excel format ~ omit {} notes). Speed in hours = (T{cell}*B{cell}/(COUNTA({array with garrison levels})+((SUM({array with garrison levels})-COUNTA({array with garrison levels}))/10))/60{convert to minutes}/60{convert to seconds} (T x B) / (G + ((L - G) / 10)) = Total seconds to train Troops

  • Total Number of troops = T
  • Base Training Time = B
  • Total Number of Garrisons = G
  • Total Number of Upgrades/Levels = L

Dragon speed calculation formula (excel format).

  • 4 level 9 garrison (sum 36 levels).
  • Level 5 Rookery.
  • Training 1000 SSD
  • (Base Training Time is 498 seconds) = sum(1000 * 498) / ((1 + (5 / 100) * (4 + [(36 - 4) / 10)]) = 65873.01 seconds, [ABOUT 18 HOURS, 18 MINUTES]
(T x B) / ((1 + (R / 100)) * (G + ((L - G) / 10))) = Total seconds to train Dragons
  • Total Number of troops = T
  • Base Training Time = B
  • Total Number of Garrisons = G
  • Total Number of Upgrades/Levels = L
  • Level of Rookery = R (Rookery ONLY for the City)
    • For the Outposts, training time of dragons is calculated with Level of Rookery = 0
Troop training time calculator. Troops Time Calculator (Google Docs) Troops Training Time Calculator (xls file, simple use - only change 4 fields; included 30s minimum time) There is an absolute base of 30 seconds minimum to train troops.
  • EX. 1 conscript will take 30s while 10 conscripts will also take 30s

I've flipped the equation around a little bit to figure out different variables. One is for finding the base training time which isn't as useful. The other, is for finding the amount of troops that you can train within a set time.

Total Number of troops = T
Base Training Time = B
Total Number of Garrisons = G
Total Number of Upgrades/Levels = L
Total Seconds it takes to Train = S

((((L - G) / 10) + G) x S) / T = Base Training Time

((((L - G) / 10) + G) x S) / B = Total Number of Troops in the Time Allotted (T)

So, to solve for base training time, the letter S represents the amount of time in seconds it takes to train the troop.

To solve for the amount of troops to train in a predetermined amount of time, S represents how long you want to train for in seconds. So what I'm using this equation for most of the time, is to figure out how many troops to train if i want them to finish in 24 hours (or 86400 seconds).

This is to be used to calculate revival times in the Spectral Ruins. (T x B x 0.15) / (DP + ((L - DP) / 10)) = Total seconds to Revive Troops (# of Troops x Base Training Time x 0.15 ) / (# of Dark Portals + (Sum of DPs Upgrades - # of DPs) /10) For Example:

  • 15 DP, 1 level 10 and 14 level 9s = 136 Upgrades
  • Find Base Times on Troop Breakdown
  • (25 LJs x 1999s x 0.15) / (15 Dark Portals + (136 Upgrades - 15 Dark Portals) / 10) =
  • (7496.25) / (15 DPs + (121) / 10) =
  • (7496.25) / (27.1) = 276.6seconds = 4 minutes 36 seconds
(Credit for formula: Kaply) It takes 15% of the time it takes to Train X amount of troops.



This page last edited
2013-05-24 03:29 (UTC)





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